]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_client.qc
huge patch that breaks everything: add a new stat "weapons", network weapon bits...
[divverent/nexuiz.git] / data / qcsrc / server / cl_client.qc
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-23 div0MapInfo:
2008-08-22 div0don't draw that stupid spawn shield effect when waiting...
2008-08-21 div0and actually fixed it now
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-12 div0fix clientdisconnect crash
2008-08-11 div0oops ;)
2008-08-11 div0recount ready players at disconnect
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0new improvements (winning condition, zero is worst...
2008-08-10 div0race: turn off campcheck again
2008-08-10 div0argh, debug prints
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-09 div0when dead and respawning behind a checkpoint, also...
2008-08-09 div0correct spawnpoint/checkpoint connection
2008-08-09 div0better race spawning
2008-08-09 div0race: support targetting spawnpoints (like Assault...
2008-08-09 div0add campcheck to race too
2008-08-09 div0show all checkpoints to spectators
2008-08-08 div0"race" game mode (beginning)
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-03 div0MrBougo, try this commit (should fix impulse 13/14...
2008-08-01 div0work around broken ClientConnect/ClientDisconnect
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-28 div0add score rules for domination (maybe add more stuff...
2008-07-27 div0fix crash when ClientDisconnect happened without Client...
2008-07-26 div0fix two bugs
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0CTF!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0oops... ;)
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0some scores updates; route even more through them;...
2008-07-24 div0-DCSQCSCORES for keyhunt
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-15 div0remove some more leaks
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-08 div0remove debug prints
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 div0oops... remove some debug spam
2008-06-27 div0add extra check
2008-06-27 div0fix spawning
2008-06-27 div0cleanup of spawn code;
2008-06-20 div0oops ;)
2008-06-20 div0server admin commands: movetoteam_*
2008-06-12 div0fix bug when multiple people caused a coutndown
2008-06-12 div0(suicide countdown) also show the countdown for clones...
2008-06-12 div0move the spectator think code into a separate function
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-02 div0just to make sure the same bug doesn't hit here too
2008-06-02 div0work around DP bug calling ClientDisconnect sometimes...
2008-06-01 div0fix typo; report name changes; don't ignore sv_eventlog...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-23 div0change the version nag message to one of:
2008-05-18 greenmarinenew feature: g_maxplayers (set to 0 to disable)
2008-05-17 greenmarineextension of the ready-restart feature:
2008-04-09 div0small cleanup of the stuffs; reload effectinfo on clients
2008-03-15 div0oops... missed it in svn diff :P
2008-03-15 div0move "gametype" cvar to the right place :P
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2008-03-02 lordhavocfixed bug with bots not joining the smallest team
2008-02-22 lordhavocwhitespace
2008-02-13 div0damn typos
2008-02-13 div0fix for the fix :(
2008-02-13 div0minor fix
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-30 div0make +zoom turn off welcome message when spectating
2008-01-30 div0improve defaultmodel logic a little - make it possible...
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-27 div0fix spawnpoint selection again
2008-01-26 div0fix spawn run out bug when players camp on their own...
2008-01-25 div0teamcheck == 0 should mean NO teamchecking, not non...
2008-01-25 div0make "ran out of spawns" winning condition even more...
2008-01-24 div0support maps without team specific spawn points in...
2008-01-23 div0oh, and fix antilag
2008-01-23 div0if spawnpoints fail in initial state, error out again
2008-01-22 div0fix viewzoom for observers
2008-01-21 div0Better handle running out of spawns:
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 avirox - SelectSpawnPoint now supports onslaught game mode
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