]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/assault.qc
laser projectile delay (STUUUUUPID)
[divverent/nexuiz.git] / data / qcsrc / server / assault.qc
2009-02-25 div0remove assault entities in non-assault games
2009-01-22 div0more self-resetting
2009-01-22 div0make lots of stuff self-resetting
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-22 div0fix assault resetting of spampoints
2009-01-22 div0assault: leave non-team spawnpoints alone when switchin...
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-12-02 div0remove some debug prints
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-26 div0more assault fixes (timelimit)
2008-11-26 div0assault: (untested) make breakables show a radar wave...
2008-11-26 div0assault: fix lots of bugs, initial waypointsprites...
2008-11-10 div0target2 handling improved
2008-10-29 tzorkturret_stdproc_use team changes the turret to its ...
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-03 tzorkTurret updates #2 sound channels usage and some optimiz...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-20 savagexfixing assault, third round: *first* set team for attac...
2008-07-20 savagextrying to fix bitrotten assault mode, round one: Wrong...
2008-07-01 div0fix name of target_objective_decrease
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2007-11-04 savagexfirst version of assault mode with winning condition...
2007-05-23 savagexassault mode: print some time warnings
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
2007-05-20 savagexwhen a round ends (last objective fulfilled) all player...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-19 savagextarget_objective_decrease only fires if activator.team...
2007-05-19 savagexfunc_assault_destructible are only attackable by attack...
2007-05-19 savagexsome stuff for spawn point selection.
2007-05-19 savagexadded target_assault_roundstart which is triggered...
2007-05-19 savagextarget_objective_decrease that are assigned to an active
2007-05-18 savagexnew: func_assault_destructible
2007-05-18 savagextarget_objective_decrease is now only triggerable once...
2007-05-18 savagexrename entities according to convention, introduce
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-18 savagexmy try at implementing a few assault basics. NOT WORKIN...