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[divverent/nexuiz.git] / data / qcsrc / server / assault.qc
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2007-11-04 savagexfirst version of assault mode with winning condition...
2007-05-23 savagexassault mode: print some time warnings
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
2007-05-20 savagexwhen a round ends (last objective fulfilled) all player...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-19 savagextarget_objective_decrease only fires if activator.team...
2007-05-19 savagexfunc_assault_destructible are only attackable by attack...
2007-05-19 savagexsome stuff for spawn point selection.
2007-05-19 savagexadded target_assault_roundstart which is triggered...
2007-05-19 savagextarget_objective_decrease that are assigned to an active
2007-05-18 savagexnew: func_assault_destructible
2007-05-18 savagextarget_objective_decrease is now only triggerable once...
2007-05-18 savagexrename entities according to convention, introduce
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-18 savagexmy try at implementing a few assault basics. NOT WORKIN...