]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/common/util.qh
simpler gaussian distribution code
[divverent/nexuiz.git] / data / qcsrc / common / util.qh
2009-11-07 div0different probability distributions for spread (quake...
2009-11-07 div0add a crude version of <math.h> to QC
2009-11-06 div0float2range11 :P
2009-10-23 div0experimental new team selection code (should not favor...
2009-10-17 div0shadowmapping menu option
2009-09-06 div0after the previous change, I can safely make 2-digits...
2009-09-04 div0change the values networked as "long" in scores and...
2009-09-03 blub0reverting the preparations, we first need a stringwidth...
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-08-07 div0weapon force factor
2009-06-24 div0- healthbars for players with attached sprite (flag...
2009-05-27 div0- move RandomSelection to misc/
2009-05-23 div0mapinfo: do an explicit heapsort for the mapinfo list...
2009-05-05 esteeladded sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 div0detect the current fteqcc compiler bug, and abort if...
2009-03-17 div0add a function solve_quadratic, and make newton project...
2009-03-06 div0use less temp strings for shuffling, should work safely...
2009-03-06 div0better maplist shffle method
2009-02-26 div0fix missing files in last commit
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-01-17 div0moved gibbing from server to client
2008-12-29 div0Translate color codes for old clients
2008-12-27 div0use DP_QC_TOKENIZE_CONSOLE if available
2008-12-26 div0menu: add a color picker for player names
2008-12-12 div0weapon priority lists: allow the impulse numbers (230...
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-07 div0team radar menu controls
2008-10-03 div0radar update: allow negative teamradar scale to switch...
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-21 div0fix fog handling a bit
2008-09-09 div0Add a weapon priority menu item
2008-09-06 div0work around vectoangles weirdness by only portaling...
2008-09-04 div0do not add fixedmakevectors to menu qc
2008-09-04 div0fix portal math
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0make "teamstatus" work again
2008-08-08 div0"race" game mode (beginning)
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-01-24 div0new command "dumpdb", makes a simpler format (easier...
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-18 div0map list can now search a map name while you type it
2007-11-14 div0oops... added something there too
2007-11-02 div0Nothing sets flashblend, so remove it.
2007-10-30 div0improved dialog system; actually handle cvars; put...
2007-10-30 div0added utility for depth-first search; added debug comma...
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-01-02 div0cmd info (something) prints the content of sv_info_...
2006-06-12 lordhavocchanged campaign level descriptions