]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/common/constants.qh
fix the D < 0 case
[divverent/nexuiz.git] / data / qcsrc / common / constants.qh
2009-02-20 div0nex beam stuff by green
2009-02-12 div0hopefully fix score display in LMS
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 div0showpressedkeys.
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-28 div0more sound changes
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-27 div0marked TEs to get rid of.
2009-01-18 div0csqc casings
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0describe the csqc channel use
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2008-11-26 div0allow 32 concurrent radar pings
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-07 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-23 div0add some missing cvars for hlac and seeker; fix newline...
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0more stuff in the team radar
2008-10-22 div0add simple radar icons for ons
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0oops :P
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-02 div0optimize entcs data
2008-10-01 div0teamradar updates
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-05 esteeladded a simple 'warmup' indicator to the scoreboard
2008-09-05 div0trigger_items
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0forgot to commit this
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-11 div0better scoreboard forcing
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-01 div0new packet loss column ("pl")
2008-08-01 div0forgot revision bump
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-31 div0add real ranks for LMS (with st, nd, rd, th)
2008-07-29 div0fix "-1 seconds left"
2008-07-28 div0factor out scores rules
2008-07-26 div0allow hiding the LMS rank column (as the players are...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0CTF!
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0oops... forgot this file
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-10 blub0moved the CVAR_* vars from menu/msys.qh to common/const...
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-06 blub0Changed keyhunt keystates to use a stat var instead...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....