]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client
slight csqc physics speedup, should not help much with gibs though
[divverent/nexuiz.git] / data / qcsrc / client /
2009-07-04 div0slight csqc physics speedup, should not help much with...
2009-06-30 m0rfarNew scoreboard style by terencehill
2009-06-30 div0eof fixes for all qc, qh, c filesd
2009-06-30 div0eol-style only
2009-06-28 m0rfarhudfixes v6 + new numbers + timerbg
2009-06-28 m0rfarhudfixes_v5
2009-06-27 div0shrink the crosshair when aiming at a team mate and...
2009-06-25 m0rfarwaypoint sprite update by fruitiex, I hope I didn't...
2009-06-25 m0rfarhud fixes by FruitieX
2009-06-25 div0work around fteqcc bug with buildbar alignment
2009-06-25 div0crosshair_hittest: new feature: enlarge when aiming...
2009-06-25 tzork#367 - Timer team background bugfix
2009-06-24 div0build bar: center it
2009-06-24 div0- healthbars for players with attached sprite (flag...
2009-06-23 div0healthbars for sprites (currently unused)
2009-06-23 div0sprites in xscale
2009-06-23 div0fix currentammo patch again
2009-06-23 div0HUD fixes v3; breaking currentammo :(
2009-06-23 div0directhit fix;
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-18 div0new parameter "leadlimit", abort the game if someone...
2009-06-15 div0do not do blur fort he tuba
2009-06-13 div0two minor HUD patches; more persistence for bot scripti...
2009-06-13 div0don't display any damage for tuba, but hdie the warning
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-11 mand1ngaDisplay accuracy stats at the end of match
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-10 div0sbar_color_bg_team
2009-06-10 div0teamradar HUD hack so it can be at the right
2009-06-10 div0FruitieX's new HUD, except for the teamradar changes
2009-06-09 div0did findradius change in the engine? fixing pushable...
2009-06-09 div0make csqc slightly faster
2009-06-08 div0remove another print
2009-06-08 div0tuba: +jump = octave higher (need to make ogg files...
2009-06-02 tzorkwops. that file should not be there yet =)
2009-06-02 tzorkcl_gibs_maxcount and cl_casings_maxcount
2009-05-31 div0simplify waypointsprites code, assuming cs_*project...
2009-05-30 div0make seeker missile twice its normal collision box...
2009-05-30 mand1ngaFix warning
2009-05-29 mrbougoMore tweaks to the blood color, simulate te_bloodshower...
2009-05-29 div0bgmscript: < means angular movement
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-28 div0fix cl_cmd help
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-26 greenmarinefixed bug in the score-area of the HUD (showing your...
2009-05-26 mrbougomake human blood brighter, fix typo. one problem left...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-23 mand1ngaPatch for more visible pressed keys (cl_showpressedkeys...
2009-05-16 div0don't ask me why - put the condition back. maybe a...
2009-05-16 div0I have no idea why this logic needs inverting, but...
2009-05-12 div0make strength/invincible countdown look better with...
2009-05-12 div0fix typos in hudselector 2
2009-05-12 div0the "noobhud": a HUD that does not show armor and healt...
2009-05-12 div0fix team radar pings
2009-05-12 div0testing:
2009-05-11 div0fix stupid typo in HUD score defintiion
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-05 div0fix trueaim check for rifle, it accidentally used the...
2009-05-05 div0do not draw porto line when dead
2009-05-05 mand1ngaAttempt to make the porto beam to not be displayed...
2009-05-05 div0waypointsprites: support v_flipped correctly
2009-05-04 mrbougotweaked the scoreboard columns for nexball
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 mrbougonexball hud fixes
2009-05-04 div0fix a typo breaking the crosshair blurring
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-05-02 div0revert many fteqcc workarounds, as Blub has a patch...
2009-04-28 div0try working around fteqcc -r3178 bug
2009-04-28 div0improve projectiles when sys_ticrate is 0
2009-04-25 mrbougoNexball changes:
2009-04-24 mrbougonexball: make the power meter less transparent
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 div0detect the current fteqcc compiler bug, and abort if...
2009-04-22 mrbougoNexball goes official :D
2009-04-19 div0crylink trail
2009-04-19 div0properly transmit whether crylink projectiles are bounc...
2009-04-17 div0fix fteqcc optimization :P
2009-04-17 div0avoid drawing clientwall/etc. with alpha <= 0.003
2009-04-17 div0fix behaviour on "cd stop" etc. commands
2009-04-17 div0fix note-off during decay or attack stage when above...
2009-04-17 div0error message fix
2009-04-17 div0speed up loading of BGM script
2009-04-17 div0as always, forgot some files
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-04-16 div0new smoke emitter for DF;
2009-04-16 div0and more... changed decay's meaning, updated docs
2009-04-16 div0more pointparticles goodies
2009-04-16 div0remove pointparticles glow_color (does not work anyway)
2009-04-16 div0bgmscript: fix rewinding at end of music
2009-04-16 div0more fixes for pointparticles bgm script
2009-04-16 div0func_pointparticles: reduce bandwidth
2009-04-16 div0tiny particle emitter script change: bgmscript now...
2009-04-15 div0change extension .pp -> .bgs
2009-04-15 div0some entity field name improvements for bgmscript
2009-04-15 div0experimental system for music synced particle effects...
2009-04-15 div0a debugging helper "NextFrameCommand", may become usefu...
2009-04-13 div0make csqc movetypes match DP rev 8918
2009-04-12 div0DP rev 8905 support in csqc movetypes
2009-04-07 div0better indicqation of strength running out
2009-04-05 div0support settable attenuation for pointparticles
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