]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client/waypointsprites.qc
unbreak v_flipped again
[divverent/nexuiz.git] / data / qcsrc / client / waypointsprites.qc
2009-09-23 div0unbreak v_flipped again
2009-09-13 fruitiexfade out the ons radar, all icons on the radar as well...
2009-09-13 fruitiexalso fade out radar and waypoints, fix showpressedkeys...
2009-07-18 mrbougofix waypoint display origins when out of vision......
2009-07-07 div0fix minor WPS bug preventing build bars from getting...
2009-06-25 m0rfarwaypoint sprite update by fruitiex, I hope I didn't...
2009-06-25 div0work around fteqcc bug with buildbar alignment
2009-06-24 div0build bar: center it
2009-06-24 div0- healthbars for players with attached sprite (flag...
2009-06-23 div0healthbars for sprites (currently unused)
2009-06-23 div0sprites in xscale
2009-05-31 div0simplify waypointsprites code, assuming cs_*project...
2009-05-16 div0don't ask me why - put the condition back. maybe a...
2009-05-16 div0I have no idea why this logic needs inverting, but...
2009-05-12 div0testing:
2009-05-05 div0waypointsprites: support v_flipped correctly
2009-02-05 div0improved the shot origin adjuster:
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2008-11-26 div0vid_pixelheight now is a float
2008-11-26 div0allow 32 concurrent radar pings
2008-11-26 div0alternate way to project waypoint sprites that are...
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-07 div0team radar menu controls
2008-10-06 div0also compare the team in SPRITERULE_DEFAULT. Should...
2008-10-05 div0iapply the vid_conwidth/height ratio for the sprites
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-02 div0support cl_hidewaypoints 2 (hide all)
2008-10-02 div0new waypointsprite system, onslaught not yet supported