]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client/projectile.qc
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
[divverent/nexuiz.git] / data / qcsrc / client / projectile.qc
2009-02-08 div0less rotation for GL
2009-02-07 div0fixing interpolation a bit
2009-02-06 div0disable primary mortar grenade rotation
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div04x rocket scale (trying this out)
2009-02-06 div0faster grenade spin
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-23 div0fix missing electro sounds and warnings
2009-01-23 div0fix porto bouncing
2009-01-19 div0fix the weapons/rick1.wav sounds (instant rickroll...
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix projectile movetypes
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files