]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client/movetypes.qc
hopefully fix sound origins for explosions (#521)
[divverent/nexuiz.git] / data / qcsrc / client / movetypes.qc
2009-07-08 div0fix warnings
2009-07-04 div0slight csqc physics speedup, should not help much with...
2009-06-09 div0did findradius change in the engine? fixing pushable...
2009-04-28 div0improve projectiles when sys_ticrate is 0
2009-04-13 div0make csqc movetypes match DP rev 8918
2009-04-12 div0DP rev 8905 support in csqc movetypes
2009-03-23 div0gibs: handle wasfreed
2009-03-12 div0implement sv_gameplayfix_slidemoveprojectiles behaviour
2009-03-10 div0fix a typo in movetypes.qc that can cause entities...
2009-02-09 div0make movetypes code a bit more flexible (allow an entit...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)