]> icculus.org git repositories - divverent/nexuiz.git/history - data/particles
fix sys_ticrate -> sys_frametime in vehicles
[divverent/nexuiz.git] / data / particles /
2009-12-13 div0fix settemp security hole :P
2009-12-09 div0allow non-square fonts to be output
2009-08-29 div0more fugbix
2009-08-29 div0more particlefont goodness
2009-08-29 div0fix particle font
2009-08-28 div0particle font generator script, for new-style particle...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2008-10-25 morphedlots of new particle fx, most are unused yet
2008-10-10 morphedtoned down hagar trail, more powerfull rocket explosion...
2008-09-25 morphedlots of new particle fx, explosions, blood, shotgun...
2008-08-29 div0new laser beam graphics
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0laser beam texture
2008-08-24 div0add green hook beam for non-teamplay
2008-08-24 div0new hook graphics
2008-08-24 div0new hook graphics
2008-02-25 morphedmissing gloss texture for nexgun and new bullet hole...
2008-01-31 div0fixtrans-ed the other textures. Looked right on first...
2007-12-17 div0leileilol's effect updates
2006-05-29 morphedfix for particles and one nasty texture in nexdm01
2006-05-29 morphedgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472...
2006-05-29 morphednew high res particles
2006-04-21 lordhavocupdated particle effects
2006-02-17 kadaverjack- return flag when it's in trigger_hurt
2006-01-12 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@814...
2005-11-07 savagexcommit 1.2.1 game media