]> icculus.org git repositories - divverent/nexuiz.git/history - data/models
add defrag waypoint support to CTS, first time someone finishes a map the code record...
[divverent/nexuiz.git] / data / models /
2009-11-29 morphedupdated menu picture of Xolar
2009-11-28 morphednew Xolar model and textures
2009-11-07 m0rfarMake Radiant load the shaders for electro, gl and sg
2009-11-04 tzorkmonster_zombie (not enabled by default, -DMONSTES_ENABL...
2009-11-04 tzorkVehicle updates.
2009-10-01 div0EOL style fixes;
2009-09-30 div0add missing file (dropped flag WP)
2009-09-30 div0automatic waypoint for dropped flag (DO NOT PUT THIS...
2009-09-22 tzorkeWheel now use .framegroups to save network traffic.
2009-09-15 div0fix robot species for grunt, mulder, xolar to be "solid...
2009-09-11 div0[NOT FOR 2.5.2] better gibs for robots (yes, by you...
2009-09-06 div0lbs -> kg AHAHAHAHAH))
2009-09-02 div0better sphere
2009-09-01 div0[for 2.5.2] fireball weapon DATA
2009-09-01 div0add a missing file
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-23 mand1ngaNew awesome effects for Onslaught
2009-08-21 div0compat pack update
2009-08-18 m0rfarfix tiny ambient occlusion error on rocket ammo
2009-08-12 div0clean up sprite maker
2009-08-11 tzorkmake spiderbot use framegroups, fix HUD_SPIDEBOT typo.
2009-08-06 morphedrotated ctf capture shockwave
2009-08-06 div0lots of svn:eol-style native
2009-08-06 div0the tutorial...
2009-07-20 div0[11:57:02] <@LordHavoc> div0: or just remove the seeker...
2009-07-11 morphednew player images for menu made by Ronan
2009-07-08 div0race: checkpoints with spawnflag FINISH are now a separ...
2009-07-06 mrbougocut one frame off the rifle reload anim, which ended...
2009-06-30 morphed.skin files for LoD models
2009-06-30 morphedLevel of detail version for all player models, and...
2009-06-27 morphedI changed Pyria.female to 1
2009-06-27 div0make-sprites run again, and committed, sorry
2009-06-27 mrbougothat file was supposed to be replaced, but the name...
2009-06-26 morphedheadhunter went to gym too, unarmored carni now have...
2009-06-26 morphedShock eat lots of boring tuna and went to gym
2009-06-25 m0rfaroops I forgot these
2009-06-25 m0rfarwaypoint sprite update by fruitiex, I hope I didn't...
2009-06-25 morphedmodel tweaks for flag carrier fx
2009-06-25 div0make strength also a little brighter
2009-06-24 morphedflag carrier fx assets
2009-06-24 morphedmore assets for flag capture fx
2009-06-24 morphedshockwave for flagcapture fx
2009-06-24 div0change blue sprite color to the new team color
2009-06-23 div0sprites in xscale
2009-06-23 morphedcontent for m0rfars team colored coronas idea
2009-06-21 div0make all weapon animations self-play in the engine
2009-06-15 mrbougonexball changes: tweak bounciness using the new DP...
2009-06-12 tzorkspiderbot & wakazachi media
2009-06-08 div0CTF flag effects
2009-06-08 div0fix rotating tuba model
2009-06-08 div0tuba model origin fixes
2009-06-08 div0normals on the tuba were flipped, fixed
2009-06-08 div0tuba model and texture (not well working yet, will...
2009-06-01 div0tenshihan 6.1
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-20 morphedpimp my onslaught, various changes to our favorite...
2009-05-18 mand1ngaUpdated ons effects by //\//\0rph3d
2009-05-18 morphedonslaught sfx assets
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0use grey for jetpack, not orange
2009-05-12 div0fix shield sprite
2009-05-12 div0testing:
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-03 morphedonslaught - visible damage for generator ( code by...
2009-04-22 mrbougoNexball goes official :D
2009-04-13 tzorkSpawnflags TSL_NO_RESPAWN
2009-03-30 div0make fuel regen un-confusable :P
2009-03-30 div0fuel and fuel regen models :)
2009-03-30 div0jetpack: item_jetpack now has a model
2009-03-28 m0rfarrotate!
2009-03-28 m0rfarand again
2009-03-28 tzorkuse pickups.tga for a_a50.md3
2009-03-28 m0rfarRadiant texture fixes again. People should learn to...
2009-03-27 tzorktexture atlas hp/ar pickups.
2009-03-27 tzorkUpdated turret models (fixed normals) + marker.md3...
2009-03-24 m0rfarAdd glowmaps to the OLD ctf flag skins. To simulate...
2009-03-24 div0oops...
2009-03-24 div0sprites updates; Dom point sprites
2009-03-22 tzorkTestmap for a* + walkers.
2009-03-16 div0remove unused (w_*.zym for the models that weren't...
2009-03-15 motorsepShotgun moved forward a bit
2009-03-15 motorsepGrenademodel centered, Hagar lowered, Minstanex raised.
2009-03-15 motorsepupdate animation for certain weapons to make it more...
2009-03-15 motorsepthe rest of the weapons' hands
2009-03-14 motorsepPorto and RL hands
2009-03-14 motorsepNex hand
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165...
2009-03-14 motorsepLaser hand
2009-03-14 motorsepHookgun hand
2009-03-14 motorsepHLAC hand
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158...
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156...
2009-03-14 div0fix texture path in v_hagar
2009-03-14 motorsepGL hand updated
2009-03-14 motorsepnew v_hagar.md3
2009-03-14 motorsepupdated GL hand
2009-03-14 motorsepGL hand
2009-03-14 motorsepElectro hand
2009-03-14 motorsepCrylink hand
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