]> icculus.org git repositories - divverent/nexuiz.git/history - data/models
new gib types: alien and robot_shiny, and blood types, depending on playermodel
[divverent/nexuiz.git] / data / models /
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-20 morphedpimp my onslaught, various changes to our favorite...
2009-05-18 mand1ngaUpdated ons effects by //\//\0rph3d
2009-05-18 morphedonslaught sfx assets
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0use grey for jetpack, not orange
2009-05-12 div0fix shield sprite
2009-05-12 div0testing:
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-03 morphedonslaught - visible damage for generator ( code by...
2009-04-22 mrbougoNexball goes official :D
2009-04-13 tzorkSpawnflags TSL_NO_RESPAWN
2009-03-30 div0make fuel regen un-confusable :P
2009-03-30 div0fuel and fuel regen models :)
2009-03-30 div0jetpack: item_jetpack now has a model
2009-03-28 m0rfarrotate!
2009-03-28 m0rfarand again
2009-03-28 tzorkuse pickups.tga for a_a50.md3
2009-03-28 m0rfarRadiant texture fixes again. People should learn to...
2009-03-27 tzorktexture atlas hp/ar pickups.
2009-03-27 tzorkUpdated turret models (fixed normals) + marker.md3...
2009-03-24 m0rfarAdd glowmaps to the OLD ctf flag skins. To simulate...
2009-03-24 div0oops...
2009-03-24 div0sprites updates; Dom point sprites
2009-03-22 tzorkTestmap for a* + walkers.
2009-03-16 div0remove unused (w_*.zym for the models that weren't...
2009-03-15 motorsepShotgun moved forward a bit
2009-03-15 motorsepGrenademodel centered, Hagar lowered, Minstanex raised.
2009-03-15 motorsepupdate animation for certain weapons to make it more...
2009-03-15 motorsepthe rest of the weapons' hands
2009-03-14 motorsepPorto and RL hands
2009-03-14 motorsepNex hand
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165...
2009-03-14 motorsepLaser hand
2009-03-14 motorsepHookgun hand
2009-03-14 motorsepHLAC hand
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158...
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156...
2009-03-14 div0fix texture path in v_hagar
2009-03-14 motorsepGL hand updated
2009-03-14 motorsepnew v_hagar.md3
2009-03-14 motorsepupdated GL hand
2009-03-14 motorsepGL hand
2009-03-14 motorsepElectro hand
2009-03-14 motorsepCrylink hand
2009-03-13 m0rfarNew camping rifle animations by motorsep
2009-03-13 m0rfarcampingrifle animinfo fix by motersep
2009-03-13 lordhavocchanged idle fps to 10
2009-03-13 lordhavocmotorsep did a hand model for the camping rifle
2009-03-12 lordhavocgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6112...
2009-03-11 lordhavocadded dpm weapon support
2009-03-02 m0rfarfix my last fix
2009-02-28 m0rfarAt least make radiant open the main electro skin. It...
2009-02-26 m0rfarremoved the "could not load texture "null"" message...
2009-02-26 m0rfarFixed rocket ammo by ai. It's straight and touches...
2009-02-25 div0unrotate the model (still floating in air)
2009-02-24 morphednexgun 0.7 anim
2009-02-24 div0new radarmap images by Roffnan
2009-02-23 m0rfarNew dom points by ai
2009-02-23 morphedfix for shotgun and uzi for WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-20 div0a 50 armor
2009-02-15 lordhavocuse Q3 skin syntax, not the stupid DP-specific one
2009-02-08 div0lower case the sound file names of desertfactory, and...
2009-02-08 m0rfarNew map. Desert Factory by Sev! (with correct GPL versi...
2009-02-07 m0rfarBaked Ambient Occlusion on Rocket ammo.
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 m0rfarMore rocket ammo tweakz0r
2009-02-06 m0rfarrocket ammo tweakz0r
2009-02-05 m0rfarNew rocket ammo model by ai
2009-02-05 m0rfarMG ammo texture tweaks. And down-sized to 512x512
2009-02-04 m0rfar* lower-case racetrack.ASE also (the .map is refering...
2009-02-04 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@5738...
2009-02-04 div0shot origin adjuster: use alpha 0.8
2009-02-04 tzorkadd models/shotorg_adjuster.md3
2009-02-04 tzorkAnother variant of ax_planes.md3
2009-02-04 tzorksecond try for ax_planes.md3
2009-02-04 tzorkmodels/ax_planes.md3 for div0
2009-02-04 div0fix some file names
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-03 m0rfarnew mg ammo + source by ai
2009-02-01 m0rfarNew CTP map. Accident by morphed.
2009-01-02 div0hlac update
2008-12-29 m0rfar* Added flags source (1,2 and 3 cloth versions).
2008-12-29 div0shot origin argh
2008-12-29 div0slightly updated crifle
2008-12-25 morphedI changed hlac_mod into hlacmod by accident, sry :)
2008-12-25 morphedhlac fix: proper size for textures, smaller scope,...
2008-12-24 m0rfarUse "Two cloth" version of the flags.
2008-12-23 div0New stuff:
2008-12-18 m0rfarA preliminary commit until tzork flag modification...
2008-12-17 div0delete the old ones
2008-12-17 div0weapon sprites, this time right
2008-12-17 div0weapon sprites
2008-12-15 morphednew hlac model in 2 versions + textures and stuff
2008-11-27 div0oops, bug in specop.zym.sounds
2008-11-26 div0assault sprites
2008-11-21 m0rfarNew portal models by ai!
2008-11-05 div0added the new sounds name sto the sounds files
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