]> icculus.org git repositories - divverent/nexuiz.git/history - data/models/sprites
new gib types: alien and robot_shiny, and blood types, depending on playermodel
[divverent/nexuiz.git] / data / models / sprites /
2009-05-12 div0use grey for jetpack, not orange
2009-05-12 div0fix shield sprite
2009-05-12 div0testing:
2009-03-24 div0oops...
2009-03-24 div0sprites updates; Dom point sprites
2008-12-23 div0New stuff:
2008-12-17 div0delete the old ones
2008-12-17 div0weapon sprites, this time right
2008-12-17 div0weapon sprites
2008-11-26 div0assault sprites
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-02 div0add TGA versions of the waypoint sprites
2008-08-12 div0make checkpoints orange
2008-08-09 div0add checkpoint sprites
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-02-10 div0fix a bug (or not?) in makespr32 that made DP misinterp...
2008-01-23 div0tried to make animated sprites. No idea if they work...
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0new sprites "ons-cp-atck-*", will use them in code...
2008-01-22 div0minor fixed for Onslaught + sprites
2007-09-01 div0use r_labelsprites DP feature for sprites; add script...
2007-05-21 savagexsprites for assault mode
2007-04-30 div0changed key-dropped from yellow to cyan because yellow...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2006-05-30 esteelremoved (moved to attic) all explosion sprites
2006-01-09 lcatlnxfixed rocket explosion
2006-01-07 savagexnew sprites (again)
2006-01-01 savagexswitch some .spr files to .spr2 format
2005-12-29 savagexswitch to memory saving sprites. Several megabytes...
2005-11-11 lcatlnxweaponsounds, defaultmodel, electrocombo, specmode...
2005-11-07 savagexcommit 1.2.1 game media