]> icculus.org git repositories - divverent/nexuiz.git/history - data/menu/data/effects.menu
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / menu / data / effects.menu
2008-01-23 div0Delete lots of unused graphics. Please watch out for...
2007-10-15 div0make water shaders work as expected; s/r_glsl_water...
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-05-28 esteeladded r_shadow_usenormalmap to menu
2007-05-20 div0r_shadow_realtime_world_dlightshadows -> r_shadow_realt...
2007-05-19 div0make the menu realtime dynamic light shadows work in...
2007-05-15 esteelmoved r_glsl into video menu and also added gl_vbo...
2006-06-14 kadaverjackfixed deluxemapping switch
2006-06-11 esteeladded r_hdr to menu, waiting for engine :)
2006-04-30 savagexadd Offset Mapping to effects menu
2006-04-20 savagexupdate menu: r_shadow_glsl was renamed to r_glsl
2006-04-15 blackRevert first change in the trunk.
2006-04-15 blackRename menu[qc] to oldmenu[qc].
2006-04-08 kadaverjack- removed cl_particles menuswitch
2006-04-03 kadaverjackmenu switch for deluxemapping and some console messages...
2006-02-20 savagexminimum particle quality 0.1
2006-02-17 savagexcl_particles_quality is 0.5 by default now (1.0 can...
2006-02-15 savagexlimit particle quality to 1 in the menu and allow 0...
2006-02-09 savagexnew effects default (bloom on but rtlighting off)
2006-02-05 savagexeven more conservative defaults (800x600 w/o bloom)
2006-01-27 savagex- old loading screen now in attic
2005-11-07 savagexrename menu directories