]> icculus.org git repositories - divverent/nexuiz.git/history - data/maps
updated the quality configs to be much more appropriate
[divverent/nexuiz.git] / data / maps /
2007-04-20 div0who put leak files in here?
2007-04-10 strahlemannFPS-Increase on runningman_1on1remix by deleting a...
2007-04-08 strahlemannremoved the annoying ledge at the jumppad to the shotgun.
2007-04-08 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2296...
2007-03-14 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2227...
2007-03-03 div0oops... committed an unlit slimepit. DAMN. fixed.
2007-02-24 div0aneurysm is now guarded against wallhacks too... by...
2007-02-24 div0made some detail brushes structural to block vis and...
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2007-02-18 m0rfarRemoved color codes in map title.
2007-02-06 esteelcompile.sh IS obsolete
2007-02-03 esteelcorrected campaign description for silvercity. Its...
2006-12-26 m0rfarDowner: Teleporters don't eat projectiles anymore ...
2006-12-10 esteelreverted bloodprison.bsp as it gave some black items...
2006-12-09 esteelcorrected ctf_dismal fraglimit to be 100 like the other...
2006-12-08 div0recompiled bloodprison with 1.2 = 1.25 * 0.96 trick...
2006-11-29 vermeulenA very basic version of the campaign for Strahlemann...
2006-11-25 esteelBasic multi-campaign menu support,
2006-09-20 kadaverjackwaypoints for runningman
2006-08-30 kadaverjackremoved .extralives
2006-07-11 div0Well, I told you it is broken. func_group has to be...
2006-07-11 div0ent file to map file merger added. USE WITH CAUTION...
2006-07-11 savagexaggressor has a scale of 1.25
2006-07-11 div0oops, that with bloodprison was debugging code
2006-07-11 div0farewell uses patchmeta
2006-07-05 strahlemannupdated runningman and runningman_1on1remix
2006-07-05 m0rfarCompiled runningmanctf with the missing lamp models
2006-07-05 strahlemannadded lamp-models for dm18-based maps. still needs...
2006-07-02 m0rfaroops, forgot the worldspawn message ;)
2006-07-02 m0rfarmerged .ent to .map. Did some minor tweaking to the...
2006-07-02 m0rfarFixed 2 brushes. Strahlemann needs to recompile or...
2006-06-30 m0rfarBasementctf - Merged .ent to .map
2006-06-23 m0rfarfix z-fighting on farewell with rtlights on patches...
2006-06-23 savagexfix z-fighting on bloodprison with rtlights on patches...
2006-06-20 m0rfarTextured one caulked face under the stairs
2006-06-16 m0rfarAdded clip-brushes at 4 places.. just to make sure...
2006-06-14 vermeulenAdded Blue sky, moved the LMS level down two
2006-06-13 lordhavocadded waypoints for bluesky
2006-06-13 strahlemannadded bluesky.map (now it's the right one ;)
2006-06-13 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609...
2006-06-13 m0rfars/dm/lms
2006-06-13 savagexnew picture for blue sky
2006-06-13 savagexadd Strahlemann's Blue Sky map
2006-06-12 lordhavocchanged final level back to starship DM, because LMS...
2006-06-12 div0can scale now
2006-06-12 savagexremove item_quad from warfare
2006-06-12 savagexadd "sounds" key to lift in warfare
2006-06-12 savagexsound for lift in warfare.ent
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 savagexnew compile of bloodprison. To make sure the lighting...
2006-06-12 div0s/phrase/phase/
2006-06-12 m0rfarreverted my changes to the shader and bsp.. since it...
2006-06-11 m0rfarBloodprison:
2006-06-11 div0campaign is now CSV
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 m0rfarToxic:
2006-06-09 div0realigned
2006-06-09 lordhavocchanged textures on lift button to playerclip instead...
2006-06-08 div0DSI's not pining! DSI's passed on! This map is no more...
2006-06-08 vermeulenGot rid of the Dismal map in the campaign, since for...
2006-06-08 vermeulenGot rid of non-existent maps in the campaign mode.
2006-06-07 div0Now addng level numbers automatically
2006-06-06 m0rfartweaks
2006-06-05 m0rfaradded and changed some ambient sounds in Toxic
2006-06-05 m0rfarAdded 2 purple circles at MH spawn :)
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-06-05 savagexfixed jumppads on evilspace and did some item tweaks
2006-06-03 savagexsome rtlights for farewell and warfare
2006-05-31 savagexcorrect scaling of bloodprison seems to be 1.2
2006-05-31 m0rfarfixed ent pos
2006-05-31 lordhavocremoved ramp-shaped playerclip brushes on stairs so...
2006-05-29 lordhavocchanged annoying e6btrim_light texture to e6supptrim...
2006-05-29 savagexfix z-fighting on Aneurysm
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 savagexMap Dismal is now CTF only
2006-05-29 m0rfarmore typos
2006-05-29 m0rfartypo
2006-05-29 savagexnew compile of warfare
2006-05-29 savagexrename nexdm06 to starship
2006-05-29 savagexmove Starship back into maps
2006-05-29 savagexmove DSI into attic as the source is lost and that...
2006-05-29 savagexrename maps
2006-05-29 savagexmove some maps out of the way... they don't meet our...
2006-05-27 strahlemannminor fixes to dm20
2006-05-27 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447...
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-25 savagextypo
2006-05-25 savagexskill 1 for two first campaign maps
2006-05-25 savagexwaypoints for nexdm21 (rather crude)
2006-05-25 vermeulenA lot of campaign changes. It covers every map besides...
2006-05-24 savagexteam deathmatch for nexdm20 and nexdm21
2006-05-24 savagexadd some mapcfgs for nexdm21
2006-05-24 savagexfirst round of commits for nexdm21
2006-05-20 m0rfarMoved a spawnpoint from the wall, so players don't...
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-17 savagexnexctf02: fix missing brush
2006-05-17 savagexonce again update nexdm18
2006-05-16 savagexrecompile of nexdm15
2006-05-15 savagexnexctf01 now deluxe-mapped
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