]> icculus.org git repositories - divverent/nexuiz.git/history - data/gfx
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2008-10-12 div0sbar: add columns:
2008-10-08 div0soylent now uses the new way
2008-10-06 div0added a new crosshair 12 (idea by tweak)
2008-10-04 m0rfarBetter alpha on silver skin. Still looks about the...
2008-10-03 m0rfarcrosshair9 & 10 got 'fatter' cross, they look about...
2008-10-03 m0rfarOops, crosshair9 had a cross not a cricle.
2008-10-03 div0updated minimaps (for TDM maps too now)
2008-10-02 m0rfarUpdate crosshair 9 & 10. Making the circle rounder.
2008-10-02 div0add some minimaps
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-09-27 div0some TGAs saved with ImageMagick instead of whatever...
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2008-09-09 div0fix skinvalues.txt of the default skin
2008-09-04 div0update entities.def; add working inv_weapon9
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-08-17 m0rfarFix "Invalid key in skin file: MARGIN_INPUTBOX" for...
2008-08-10 m0rfarbigbuttons for simplygray
2008-08-10 m0rfarwicked menuskins 2.0 plus bigbuttons (copyd from normal...
2008-08-09 div0new skinvalues parameter :P
2008-08-07 div0fix xaw's big buttons
2008-08-07 div0fix skinvalues for all skins
2008-08-07 div0also fix the "silver" skin
2008-08-07 div0make default skin look as before
2008-08-05 div0THIS time it's correct
2008-08-04 div0un-xxd colormap_palette.lmp
2008-08-04 div0clearer colors by sev
2008-08-04 m0rfarbuttongray_d .tga -> buttongray_d.tga
2008-08-04 m0rfarWicked menuskins. wickedblack as new default.
2008-07-27 div0add a big variant of the font; fix minor issues in...
2008-07-14 div0add COLOR_SCROLLBAR_C
2008-07-10 blub0A lil fix to the mapvoting code, an update to the KH...
2008-07-07 blub0added the old key image again for the engine hud
2008-07-07 blub0by victim: New key images and a small update to the...
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-03-20 div0revert the transparency fix for crosshairs 7, 8, 9...
2008-03-19 esteeladded crosshair 11, a two colored version of ch 8 in...
2008-03-18 morphednew RL hud icon
2008-02-29 div0last change: darken the menu background so it no longer...
2008-02-26 div0tone down alpha-ing out servers
2008-02-25 morphedmy new menu skin
2008-02-25 div0winner dialog; bloodprisonctf now in the RIGHT size...
2008-02-22 div0add m0rfar's "silver" skin (usage: menu_skin silver...
2008-02-16 morphednew weapon icons and fixed idle anim on nexgun
2008-02-13 morphednew menu background
2008-02-08 div0improved font
2008-02-02 morphedNew background image for default menu
2008-01-31 div0Fixtrans-ed all the textures here (these are safe to...
2008-01-31 div0more skin customizable stuff
2008-01-30 div0As there seems to be no hope to get a fitting LCD and...
2008-01-26 div0fix userbinds;
2008-01-23 div0Delete lots of unused graphics. Please watch out for...
2008-01-23 div0put the skin under control whether the title bar shall...
2008-01-23 div0reduce title font sizes
2008-01-23 div0make posiiton of zoomed-out title bar skinnable
2008-01-19 div0make positions of Nexposee windows skinnable; swap...
2008-01-19 div0make size of credits dialog customizable by skin (so...
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-18 div0separate top/bottom and left/right margins
2008-01-18 div0improved xaw skin
2008-01-18 div0make menu more keyboard aware; improve skinnability
2008-01-16 div0campaign
2008-01-11 div0Bitstream Vera Mono
2008-01-06 div0new version of chat/menu font
2008-01-03 div0customizable mouse pointer and hotspot
2008-01-03 div0minor Xaw skin improvements; work around fteqcc bug...
2008-01-02 div0make xaw more black/white :P
2008-01-02 div0skin system for menu (menu_skin cvar); allow skin defin...
2007-11-16 div0add server browser, and somewhat broken font. When...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-06-26 div0num_colon.tga
2007-06-04 div0update sb_* pictures for HUD
2007-05-21 esteelnew hud weapon icons for the shotgun and machinegun...
2007-05-09 savagexcursor now shouldn't have a dark line above it (class...
2007-05-07 div0and now a cool icon by Morphed :)
2007-05-07 div0new key model by Morphed, for now a replacement sprite...
2007-04-16 div0added m0rfar's crosshairs 9 and 10
2007-03-27 div0added empty finale.tga to hide finale weird square
2007-02-17 div0RLE compressed all TGAs that had a compression ratio...
2007-02-15 esteeltried to make console more appealing
2006-12-05 esteelAdded tZorks very ver cool new HUD and model replacemen...
2006-12-03 m0rfarmy changes from branch
2006-12-02 m0rfar2 new crosshairs by esteel. ;)
2006-08-30 kadaverjackremoved .extralives
2006-08-22 div0expanded to 128x64
2006-08-22 div0replaced flag icons by "running marine" icons; added...
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-06-13 lordhavocnew loading plaque from nsb_obiman
2006-06-01 esteelaccidently commited parts of the new demos menu with...
2006-05-28 esteelMenu adjusted to fit this new style made by Morphed
2006-05-25 vermeulenMorph's Campaign buttons
2006-05-22 esteelAdded campaign menu
2006-04-20 savagexupdate menu background (more clean)
2006-04-17 savagexavoid bilinear interpolation artifacts in the HUD numbers
2006-04-15 savagextry out some new loading message
2006-04-07 savagexmore transparent menu backdrop (could show off a "logo...
2006-03-14 kadaverjackadded gfx/num_minus.tga (mainly to reduce a warning...
2006-02-13 savagexpause gfx file
2006-01-28 savagex- new weapon icons for the HUD (thank you Morphed)
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