temp workaround to disable nudgeoutofsolid - then div0-stable works
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 26 Jan 2010 21:22:18 +0000 (21:22 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 26 Jan 2010 21:22:18 +0000 (21:22 +0000)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8575 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

data/defaultNexuiz.cfg

index 19df912..00bb2b4 100644 (file)
@@ -1767,3 +1767,7 @@ set menu_font_size_snapping_fix 1
 
 // player ID
 seta _cl_userid "" "player ID (e.g. for tournaments)"
+
+// FIXME workaround for engine bug
+sv_gameplayfix_nudgeoutofsolid 0
+// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again