]> icculus.org git repositories - divverent/nexuiz.git/commit
now uses a spawn furthest algorithm when choosing spawn points, with a high randomiza...
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 4 Jun 2005 11:25:40 +0000 (11:25 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 4 Jun 2005 11:25:40 +0000 (11:25 +0000)
commitc2eff98d05238c51184ec103f53f2bfb65eb484e
treeb6048e4a2837fc0e144d838dcc09205204989584
parent55f7c998a2cfb9a18f5dbefe30c36102f80eca0d
now uses a spawn furthest algorithm when choosing spawn points, with a high randomization so it is pretty unpredictable when there isn't a big difference between choices

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@433 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/gamec/cl_client.c
qcsrc/gamec/g_world.c