]> icculus.org git repositories - divverent/nexuiz.git/commit
use play2() function (as preparation for sound packs)
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 25 Apr 2007 18:24:50 +0000 (18:24 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 25 Apr 2007 18:24:50 +0000 (18:24 +0000)
commitad7aa7d9132144ce2e73e65c344453ea2a95adb7
tree20e2535f7c883cfbcfd1571dfa51815c704852fd
parent414043dc757498a72c75b4686d5eb900501ea293
use play2() function (as preparation for sound packs)
do spawn point management only in info_player_deathmatch (Dresk)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk/data@2398 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/server/builtins.qh
qcsrc/server/cl_client.qc
qcsrc/server/ctf.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/t_items.qc
qcsrc/server/w_nex.qc