]> icculus.org git repositories - divverent/nexuiz.git/commit
leave the "oldorigin" field on player entities alone, so SV_CheckStuck manages it...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 13 Apr 2009 10:35:06 +0000 (10:35 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 13 Apr 2009 10:35:06 +0000 (10:35 +0000)
commit747d9e2c213018807c000ea74c2553f2b756ca06
treed399fadb057ce7b066b1865b9da3fa5e15b5625f
parent8d7b5b0f71e28d7ab63ffe23454db3593fe79eb3
leave the "oldorigin" field on player entities alone, so SV_CheckStuck manages it alone
this fixes issues where you can fall through the map at high netfps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6480 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/defs.qh