]> icculus.org git repositories - divverent/nexuiz.git/commit
r5713 | div0 | 2009-02-01 09:45:31 +0100 (Sun, 01 Feb 2009) | 2 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 4 Feb 2009 13:59:57 +0000 (13:59 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 4 Feb 2009 13:59:57 +0000 (13:59 +0000)
commit6b03de6b63c7f80b7cdf0db2aedabe06f17a50d4
tree8e40e2ca5ac370672987ceae4b76889da65db846
parente263d40fc8cbdb7a42f9693ea8a3ed6a28d6126b
r5713 | div0 | 2009-02-01 09:45:31 +0100 (Sun, 01 Feb 2009) | 2 lines
remove aft stuff
r5714 | m0rfar | 2009-02-01 16:10:24 +0100 (Sun, 01 Feb 2009) | 1 line
New CTP map. Accident by morphed.
r5715 | mand1nga | 2009-02-01 17:38:53 +0100 (Sun, 01 Feb 2009) | 1 line
Turned aliases for rotating the camera into commands: +roll_left/right
r5716 | div0 | 2009-02-02 09:09:14 +0100 (Mon, 02 Feb 2009) | 2 lines
shader checksum script improved
r5717 | div0 | 2009-02-02 15:28:47 +0100 (Mon, 02 Feb 2009) | 2 lines
factor out impulse 911 into a function MoveToRandomMapLocation
r5718 | div0 | 2009-02-02 16:04:59 +0100 (Mon, 02 Feb 2009) | 2 lines
reorganize runematch code; now maps WITHOUT rune spawns should actually be better than those with (as they'll use random spawnpoint selection)
r5719 | div0 | 2009-02-02 16:09:41 +0100 (Mon, 02 Feb 2009) | 2 lines
add cvar g_runematch_fixedspawns, default 0 (ignore runematch spawns, always spawn randomly)
r5720 | div0 | 2009-02-02 16:25:43 +0100 (Mon, 02 Feb 2009) | 2 lines
remove all runematch spawn points from the maps (bsp files), as we no longer need these :P
r5721 | div0 | 2009-02-02 16:27:06 +0100 (Mon, 02 Feb 2009) | 2 lines
enable fixed spawns again
r5722 | m0rfar | 2009-02-02 16:46:19 +0100 (Mon, 02 Feb 2009) | 1 line
Rune spawns are not needed anymore. Be gone!
r5723 | div0 | 2009-02-03 07:46:34 +0100 (Tue, 03 Feb 2009) | 3 lines
1. bring prandom back, this time maybe in a working manner (if it does work, will later change it to distribute a random seed to clients)
2. cl_gibs_velocity_* cvars
r5724 | div0 | 2009-02-03 13:58:02 +0100 (Tue, 03 Feb 2009) | 2 lines
add a new cheat "impulse 404"; some CSQC refactorings; distribute prandom seed as shared entity
r5725 | div0 | 2009-02-03 14:09:16 +0100 (Tue, 03 Feb 2009) | 2 lines
fix some typos
r5726 | div0 | 2009-02-03 14:26:28 +0100 (Tue, 03 Feb 2009) | 2 lines
fixed prandom. It should now actually work - i.e. gibs should move the same way when playing back a demo!
r5727 | m0rfar | 2009-02-03 18:40:57 +0100 (Tue, 03 Feb 2009) | 2 lines
new mg ammo + source by ai
credit ai
r5728 | m0rfar | 2009-02-03 19:08:59 +0100 (Tue, 03 Feb 2009) | 1 line
First official race map! Racetrack by Morphed
r5729 | div0 | 2009-02-04 07:09:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix some file names
r5730 | div0 | 2009-02-04 07:11:02 +0100 (Wed, 04 Feb 2009) | 2 lines
bullets pickup: down from 120 to 80; camping rifle: 8 shots per reload
r5731 | div0 | 2009-02-04 07:30:53 +0100 (Wed, 04 Feb 2009) | 2 lines
revert the shot origin back to the "current" camping rifle, as I doubt this new one will fit the model (if it ever gets finished) anyway
r5732 | tzork | 2009-02-04 08:38:17 +0100 (Wed, 04 Feb 2009) | 1 line
models/ax_planes.md3 for div0
r5733 | tzork | 2009-02-04 08:48:57 +0100 (Wed, 04 Feb 2009) | 1 line
second try for ax_planes.md3
r5734 | div0 | 2009-02-04 09:16:29 +0100 (Wed, 04 Feb 2009) | 2 lines
exec shotorigin_adjuster.cfg - graphical shot origin editor
r5735 | tzork | 2009-02-04 09:20:53 +0100 (Wed, 04 Feb 2009) | 1 line
Another variant of ax_planes.md3
r5736 | tzork | 2009-02-04 10:02:36 +0100 (Wed, 04 Feb 2009) | 1 line
add models/shotorg_adjuster.md3
r5737 | div0 | 2009-02-04 10:08:11 +0100 (Wed, 04 Feb 2009) | 2 lines
shot origin adjuster: use alpha 0.8
r5738 | tzork | 2009-02-04 10:11:33 +0100 (Wed, 04 Feb 2009) | 1 line
r5739 | div0 | 2009-02-04 10:58:38 +0100 (Wed, 04 Feb 2009) | 2 lines
only do minstagib damage handling when a PLAYER is damaged. Might fix shootable buttons.
r5740 | div0 | 2009-02-04 11:15:39 +0100 (Wed, 04 Feb 2009) | 2 lines
fix deprecated way to specify racetrack's CDtrack
r5741 | div0 | 2009-02-04 11:23:14 +0100 (Wed, 04 Feb 2009) | 2 lines
shot org adjuster: alpha is good for the current model
r5742 | div0 | 2009-02-04 11:37:18 +0100 (Wed, 04 Feb 2009) | 2 lines
shotorg adjuster: make the client send the shot origin to the server, so the weapons all shoot with the currently "adjusted" shot origin (for testing)
r5743 | div0 | 2009-02-04 13:11:58 +0100 (Wed, 04 Feb 2009) | 2 lines
remove some debug print
r5744 | m0rfar | 2009-02-04 14:21:48 +0100 (Wed, 04 Feb 2009) | 2 lines
* lower-case racetrack.ASE also (the .map is refering to .ase not .ASE)
* Added a_bullets.md3 that radiant will use

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@5745 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
168 files changed:
.patchsets
data/defaultNexuiz.cfg
data/gfx/accident_radar.tga [new file with mode: 0644]
data/gfx/blue.tga [new file with mode: 0644]
data/gfx/green.tga [new file with mode: 0644]
data/gfx/red.tga [new file with mode: 0644]
data/gfx/white.tga [new file with mode: 0644]
data/maps/accident.bsp [new file with mode: 0644]
data/maps/accident.jpg [new file with mode: 0644]
data/maps/accident.map [new file with mode: 0644]
data/maps/accident.mapinfo [new file with mode: 0644]
data/maps/accident.waypoints [new file with mode: 0644]
data/maps/aggressor.bsp
data/maps/aggressor.map
data/maps/aneurysm.bsp
data/maps/aneurysm.map
data/maps/basement.bsp
data/maps/basement.map
data/maps/bleach.bsp
data/maps/bleach.map
data/maps/darkzone.bsp
data/maps/darkzone.map
data/maps/dieselpower.bsp
data/maps/dieselpower.map
data/maps/dismal.bsp
data/maps/dismal.map
data/maps/downer.bsp
data/maps/downer.map
data/maps/final_rage.bsp
data/maps/final_rage.map
data/maps/racetrack.bsp [new file with mode: 0644]
data/maps/racetrack.jpg [new file with mode: 0644]
data/maps/racetrack.map [new file with mode: 0644]
data/maps/racetrack.mapinfo [new file with mode: 0644]
data/maps/reslimed.bsp
data/maps/reslimed.map
data/maps/ruiner.bsp
data/maps/ruiner.map
data/maps/runningman.bsp
data/maps/runningman.map
data/maps/runningman_1on1remix.bsp
data/maps/runningman_1on1remix.map
data/maps/runningmanctf.bsp
data/maps/runningmanctf.map
data/maps/silvercity.bsp
data/maps/silvercity.map
data/maps/skyway.bsp
data/maps/skyway.map
data/maps/slimepit.bsp
data/maps/slimepit.map
data/maps/soylent.bsp
data/maps/soylent.map
data/maps/starship.bsp
data/maps/starship.map
data/maps/stormkeep.bsp
data/maps/stormkeep.map
data/maps/strength.bsp
data/maps/strength.map
data/maps/toxic.bsp
data/maps/toxic.map
data/models/ax_planes.md3 [new file with mode: 0644]
data/models/it/chair.jpg [new file with mode: 0644]
data/models/it/chair.md3 [new file with mode: 0644]
data/models/it/chair_gloss.jpg [new file with mode: 0644]
data/models/it/chair_norm.tga [new file with mode: 0644]
data/models/it/keyboard.jpg [new file with mode: 0644]
data/models/it/keyboard.md3 [new file with mode: 0644]
data/models/it/keyboard_gloss.jpg [new file with mode: 0644]
data/models/it/keyboard_norm.tga [new file with mode: 0644]
data/models/it/lcd.jpg [new file with mode: 0644]
data/models/it/lcd.md3 [new file with mode: 0644]
data/models/it/lcd_gloss.jpg [new file with mode: 0644]
data/models/it/lcd_norm.tga [new file with mode: 0644]
data/models/it/pc.jpg [new file with mode: 0644]
data/models/it/pc.md3 [new file with mode: 0644]
data/models/it/pc_gloss.jpg [new file with mode: 0644]
data/models/it/pc_norm.tga [new file with mode: 0644]
data/models/items/a_bullets.md3 [new file with mode: 0644]
data/models/items/a_bullets.mdl
data/models/map/forklift.jpg [new file with mode: 0644]
data/models/map/forklift.md3 [new file with mode: 0644]
data/models/map/forklift_gloss.jpg [new file with mode: 0644]
data/models/map/forklift_norm.tga [new file with mode: 0644]
data/models/race/checkpoint/checkpoint.md3 [new file with mode: 0644]
data/models/race/checkpoint/checkpoint_half.md3 [new file with mode: 0644]
data/models/race/checkpoint/device.tga [new file with mode: 0644]
data/models/race/checkpoint/device_bump.tga [new file with mode: 0644]
data/models/race/checkpoint/device_gloss.tga [new file with mode: 0644]
data/models/race/checkpoint/innerring.tga [new file with mode: 0644]
data/models/race/checkpoint/innerring_bump.tga [new file with mode: 0644]
data/models/race/checkpoint/innerring_gloss.tga [new file with mode: 0644]
data/models/race/checkpoint/innerring_glow.tga [new file with mode: 0644]
data/models/race/checkpoint/light.tga [new file with mode: 0644]
data/models/race/checkpoint/light_glow.tga [new file with mode: 0644]
data/models/race/checkpoint/outerring.tga [new file with mode: 0644]
data/models/race/checkpoint/outerring_bump.tga [new file with mode: 0644]
data/models/race/checkpoint/outerring_gloss.tga [new file with mode: 0644]
data/models/race/clouds.md3 [new file with mode: 0644]
data/models/race/racetrack.ase [new file with mode: 0644]
data/models/shotorg_adjuster.md3 [new file with mode: 0644]
data/nexuiz-credits.txt
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/casings.qc
data/qcsrc/client/gibs.qc
data/qcsrc/client/main.qh
data/qcsrc/client/miscfunctions.qc
data/qcsrc/client/particles.qc
data/qcsrc/client/prandom.qc
data/qcsrc/client/prandom.qh
data/qcsrc/client/projectile.qc
data/qcsrc/client/waypointsprites.qc
data/qcsrc/common/constants.qh
data/qcsrc/common/mapinfo.qc
data/qcsrc/server/cl_impulse.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/constants.qh
data/qcsrc/server/defs.qh
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/gamecommand.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/runematch.qc
data/qcsrc/server/w_campingrifle.qc
data/scripts/accident.shader [new file with mode: 0644]
data/scripts/entities.def
data/scripts/race.shader [new file with mode: 0644]
data/scripts/racetrack.shader [new file with mode: 0644]
data/scripts/shaderlist.txt
data/shotorigin_adjuster.cfg [new file with mode: 0644]
data/sound/cdtracks/dn-refueled.xm [new file with mode: 0644]
data/textures/a_bullets.jpg [new file with mode: 0644]
data/textures/base/blue.tga [new file with mode: 0644]
data/textures/base/blue_glow.tga [new file with mode: 0644]
data/textures/base/lights02.tga [new file with mode: 0644]
data/textures/base/lights02_glow.tga [new file with mode: 0644]
data/textures/base/mgrate.tga [new file with mode: 0644]
data/textures/base/red.tga [new file with mode: 0644]
data/textures/base/red_glow.tga [new file with mode: 0644]
data/textures/race/arrow.tga [new file with mode: 0644]
data/textures/race/cliff02.tga [new file with mode: 0644]
data/textures/race/cliff02_norm.tga [new file with mode: 0644]
data/textures/race/cloud1.tga [new file with mode: 0644]
data/textures/race/cloud2.tga [new file with mode: 0644]
data/textures/race/cloud3.tga [new file with mode: 0644]
data/textures/race/ground.tga [new file with mode: 0644]
data/textures/race/ground_norm.tga [new file with mode: 0644]
data/textures/race/pilar.tga [new file with mode: 0644]
data/textures/race/pilar_bump.tga [new file with mode: 0644]
data/textures/race/pilar_gloss.tga [new file with mode: 0644]
data/textures/race/track01.tga [new file with mode: 0644]
data/textures/race/track01_bump.tga [new file with mode: 0644]
data/textures/race/track01_gloss.tga [new file with mode: 0644]
data/textures/race/track02.tga [new file with mode: 0644]
data/textures/race/track02_bump.tga [new file with mode: 0644]
data/textures/race/track02_gloss.tga [new file with mode: 0644]
data/textures/race/track02_glow.tga [new file with mode: 0644]
data/textures/race/truv.tga [new file with mode: 0644]
data/textures/race/tunel01.tga [new file with mode: 0644]
data/textures/race/tunel01_bump.tga [new file with mode: 0644]
data/textures/race/tunel01_gloss.tga [new file with mode: 0644]
data/textures/race/tunel01_glow.tga [new file with mode: 0644]
data/textures/race/tunel02.tga [new file with mode: 0644]
data/textures/race/tunel02_bump.tga [new file with mode: 0644]
data/weapons.cfg
misc/mediasource/models/a_bullets_mgAmmo.rar [new file with mode: 0644]
misc/tools/makebuild.sh
misc/tools/shader-checksums.pl