]> icculus.org git repositories - divverent/nexuiz.git/commit
delete glsl shaders as they usually break with new engine versions
authorsavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 23 Nov 2005 20:30:04 +0000 (20:30 +0000)
committersavagex <savagex@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 23 Nov 2005 20:30:04 +0000 (20:30 +0000)
commit66937d9a59ac7b7e198addc7db0c421f9cef5120
treed06afaf82f586e0e6edd22b766a53f9bf83dd92a
parent3e81debf07f94983a58af63f38a4f84b0d228ad8
delete glsl shaders as they usually break with new engine versions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@601 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/glsl/light.frag [deleted file]
data/glsl/light.vert [deleted file]