]> icculus.org git repositories - divverent/nexuiz.git/commit
renamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 14 May 2005 23:04:56 +0000 (23:04 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 14 May 2005 23:04:56 +0000 (23:04 +0000)
commit345e22677b4c51af82ead4f772f0287635c7a54f
tree74ccbc8f9fb74f71090d903ec22b3fbdb3a072d2
parentc14f1b6f62fee89f942d0e88a7013d3bd9796e43
renamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
added g_fullbrightitems cvar
removed norespawn field, instead dropped weapons check if their classname is "droppedweapon", and VanishOrRemove (called by SetFade stuff) checks FL_CLIENT (since players are the only thing that fade and can respawn), this fixes a buildup of expired muzzleflash effects (thanks to Spike for reporting this)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@401 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
19 files changed:
qcsrc/default.cfg
qcsrc/gamec/cl_client.c
qcsrc/gamec/cl_player.c
qcsrc/gamec/defs.h
qcsrc/gamec/g_casings.c
qcsrc/gamec/g_damage.c
qcsrc/gamec/g_subs.c
qcsrc/gamec/g_triggers.c
qcsrc/gamec/g_violence.c
qcsrc/gamec/g_world.c
qcsrc/gamec/t_items.c
qcsrc/gamec/t_jumppads.c
qcsrc/gamec/t_plats.c
qcsrc/gamec/w_crylink.c
qcsrc/gamec/w_electro.c
qcsrc/gamec/w_grenadelauncher.c
qcsrc/gamec/w_hagar.c
qcsrc/gamec/w_laser.c
qcsrc/gamec/w_rocketlauncher.c