]> icculus.org git repositories - divverent/nexuiz.git/commit - data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c
As long as it is broken (no proper race spawnpoints, not playable in actual race...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 10 Jul 2009 20:29:38 +0000 (20:29 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 10 Jul 2009 20:29:38 +0000 (20:29 +0000)
commitd3c6de83c3c2741bbfc9061930c6c81de1120cb8
tree7069628a33fc4cff61a4c0785083c6230944f51a
parent84e5bc5e8f78a4bbf29af8f36685cd0ca5667620
As long as it is broken (no proper race spawnpoints, not playable in actual race), let's remove cyberparcour01.

When the map has had the necessary changes:

- race spawns with race_place set, at least six of them for a map of this size
- playable in actual race => being thrown off the track by a single shot or a small mistake should not typically kill you, but allow you to get back and continue, losing time in the process

feel free to add it back again.

Refer to Docs/mapping.txt for details on putting the race spawns.

I'll keep the textures and shaders in, as they can help other mappers.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7184 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/maps/cyberparcour01.bsp [deleted file]
data/maps/cyberparcour01.jpg [deleted file]
data/maps/cyberparcour01.map [deleted file]
data/maps/cyberparcour01.mapinfo [deleted file]
data/maps/cyberparcour01.txt [deleted file]
data/qcsrc/menu/nexuiz/dialog_multiplayer_create.c