]> icculus.org git repositories - divverent/nexuiz.git/commit - data/models/items/g_h50.md3
Hexedited all texture references in pickups .md3's. So GtkRadiant can find and displa...
authorm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 2 Jul 2008 00:03:00 +0000 (00:03 +0000)
committerm0rfar <m0rfar@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 2 Jul 2008 00:03:00 +0000 (00:03 +0000)
commit936f4672090e4a092e24ba52f61b56d2bb3b593e
treeea40703132528250d0ae16b1d3da05a7913d83c3
parent59e391034a42cd4da83e2eeadbf23eff89ca54e2
Hexedited all texture references in pickups .md3's. So GtkRadiant can find and display the textures in the editor.
And all textures are still fine in-game with my tests.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3752 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
17 files changed:
data/models/items/a_cells.md3
data/models/items/a_rockets.md3
data/models/items/a_shells.md3
data/models/items/g_a1.md3
data/models/items/g_a25.md3
data/models/items/g_armormedium.md3
data/models/items/g_h1.md3
data/models/items/g_h100.md3
data/models/items/g_h25.md3
data/models/items/g_h50.md3
data/models/items/g_invincible.md3
data/models/items/g_strength.md3
data/models/weapons/g_crylink.md3
data/models/weapons/g_electro.md3
data/models/weapons/g_gl.md3
data/models/weapons/g_hagar.md3
data/models/weapons/g_nex.md3