// NG-Menu // base/snd.qc void( string pText ) _Sound_DPrint = { if( sys_debug_sound ) print( pText ); }; bool( string pSnd ) Sound_Precache = { _Sound_DPrint( strcat( "Precaching sound '", pSnd, "'\n" ) ); if( pSnd == "" ) return false; if( pSnd != precache_sound( pSnd ) ) return false; else return true; }; void( string pSnd ) Sound_Free = { }; void( string pSnd) Sound_Play = { if( pSnd ) { _Sound_DPrint( strcat( "Playing sound '", pSnd, "'\n" ) ); localsound( pSnd ); } };