// Property of Alientrap/AK // options/key.menu Item Window Effects { size '600 600' Derive Picture Table1 { picture "gfx/table1" size '600 600' } Derive MultiLabel Description { size '600 100' text "\n\n\n See the Nexiuz Readme for more infomation. \n Realtime lighting/Bloom features require \n high end computers to run fast." } Item Layout Layout { direction [Nex_DefaultVertDirection] size '600 600' origin '300 80' alignment [AlignFirst] Derive Nex_Option_Switch Particles { text "Particles" target "::Data::Effects::Particles::Switch" } Derive Nex_Option_Slider ParticleQuality { text "Particle Quality" target "::Data::Effects::ParticleQuality::Value" } Derive Nex_Option_Switch Decals { text "Decals" target "::Data::Effects::Decals::Switch" } Derive Nex_Option_Switch Bloom { text "Bloom" target "::Data::Effects::Bloom::Switch" } Derive Nex_Option_Switch Coronas { text "Coronas" target "::Data::Effects::Coronas::Switch" } Derive Nex_Line SeperatorRTLights {} Derive Nex_Option_Switch RealtimeLights { text "Realtime World Lights" target "::Data::Effects::RealtimeLights::Switch" } Derive Nex_Option_Switch RealtimeShadows { text "Realtime World Shadows" target "::Data::Effects::RealtimeShadows::Switch" } Derive Nex_Option_Switch RealtimeDLights { text "Realtime Dynamic Lights" target "::Data::Effects::RealtimeDLights::Switch" } Derive Nex_Option_Switch RealtimeDLightShadows { text "Realt. Dyn. Lights Shad." target "::Data::Effects::RealtimeDLightShadows::Switch" } Derive Nex_Line SeperatorGFXFeatures {} Derive Nex_Option_Switch GLSL { text "OpenGL 2.0 Shaders" target "::Data::Effects::GLSL::Switch" } Derive Nex_Option_Switch Gloss { text "Gloss" target "::Data::Effects::Gloss::Switch" } Derive Nex_Option_Switch ShowFPS { text "Show FPS" target "::Data::Effects::ShowFPS::Switch" } Derive Nex_Line SeperatorReset {} Derive TextButton Reset { normal "Reset to default" init Nex_Action_ResetData target "::Data::Effects" } } }