// Property of Alientrap // // Cvar Definitions Item Container Data { #define DataLink_ZeroOneValue Derive "::DataLink_ZeroOneValue" Value {} #define DataLink_OnOffSwitch Derive "::DataLink_OnOffSwitch" Switch {} // v_color prefix and other color controlling cvars Item Container Color { // normal options Item Data_Cvar Gamma { cvarName "v_gamma" defValue 1.0 Item DataLink_Value Value { minValue 0.0 maxValue 4.0 stepValue 0.05 link "##up" } } Item Data_Cvar Brightness { cvarName "v_brightness" defValue 0.0 Item DataLink_Value Value { minValue 0.0 maxValue 3.0 stepValue 0.05 link "##up" } } Item Data_Cvar Contrast { cvarName "v_contrast" defValue 1.0 Item DataLink_Value Value { minValue 0.0 maxValue 3.0 stepValue 0.05 link "##up" } } Item Data_Cvar HWGamma // read-only { cvarName "v_hwgamma" defValue 1.0 Derive DataLink_OnOffSwitch Switch { link "##up" } } // extended options Item Container Extended { Item Data_Cvar Active { cvarName "v_color_enable" defValue 0.0 Derive DataLink_OnOffSwitch Switch { link "##up" } } Item Container Low { Item Data_Cvar Red { cvarName "v_color_black_r" defValue 0.0 [DataLink_ZeroOneValue] } Item Data_Cvar Green { cvarName "v_color_black_g" defValue 0.0 [DataLink_ZeroOneValue] } Item Data_Cvar Blue { cvarName "v_color_black_b" defValue 0.0 [DataLink_ZeroOneValue] } } Item Container Mid { Item Data_Cvar Red { cvarName "v_color_grey_r" defValue 0.5 [DataLink_ZeroOneValue] } Item Data_Cvar Green { cvarName "v_color_grey_g" defValue 0.5 [DataLink_ZeroOneValue] } Item Data_Cvar Blue { cvarName "v_color_grey_b" defValue 0.5 [DataLink_ZeroOneValue] } } Item Container High { Item Data_Cvar Red { cvarName "v_color_white_r" defValue 1.0 [DataLink_ZeroOneValue] } Item Data_Cvar Green { cvarName "v_color_white_g" defValue 1.0 [DataLink_ZeroOneValue] } Item Data_Cvar Blue { cvarName "v_color_white_b" defValue 1.0 [DataLink_ZeroOneValue] } } } } Item Container Player { Item Data_Nex_Name Name { defValue "NexPlayer" Item DataLink_Text Text { maxValue 32 link "##up" } } Item Data_Nex_Avatar Avatar { } } Item Container Key { Item Data_Nex_Key Forward { target "+forward" } Item Data_Nex_Key Backward { target "+back" } Item Data_Nex_Key StrafeLeft { target "+moveleft" } Item Data_Nex_Key StrafeRight { target "+moveright" } Item Data_Nex_Key Jump { target "+jump" } Item Data_Nex_Key Crouch { target "+shift" } Item Data_Nex_Key FirePrimary { target "+attack" } Item Data_Nex_Key FireSecondary { target "+button3" } Item Data_Nex_Key PrevWeapon { target "impulse 12" } Item Data_Nex_Key NextWeapon { target "impulse 10" } Item Container Weapon { Item Data_Nex_Key Laser { target "impulse 1" } Item Data_Nex_Key Uzi { target "impulse 2" } Item Data_Nex_Key Shotgun { target "impulse 3" } Item Data_Nex_Key Grenade { target "impulse 4" } Item Data_Nex_Key Electro { target "impulse 5" } Item Data_Nex_Key CryLink { target "impulse 6" } Item Data_Nex_Key NexGun { target "impulse 7" } Item Data_Nex_Key Hagar { target "impulse 8" } Item Data_Nex_Key Rocket { target "impulse 9" } } Item Data_Nex_Key ShowScores { target "+showscores" } } Item Container CreateGame { Item Data_Nex_Map Map { defValue 0 } Item Data_Cvar Hostname { cvarName "hostname" defValue "Nexuiz Server" Item DataLink_Text Text { link "##up" maxValue 64 } } Item Data_CvarCreateSave MaxPlayers { cvarName "_nex_maxplayers" defValue 8 Item DataLink_Value Value { link "##up" minValue 1 stepValue 1 maxValue 32 } Item DataLink_Text Text { link "##down" maxValue 5 Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar TimeLimit { cvarName "timelimit" defValue 0 Item DataLink_Value Value { maxValue 86400 link "##up" } Item DataLink_Text Text { maxValue 8 link "##down" Item DataLink_TextTime TextTime { link "##up prev" } } } Item Data_Cvar FragLimit { cvarName "fraglimit" defValue 20 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar ServerProgs { cvarName "sv_progs" defValue "progs.dat" Item DataLink_Nex_ModSwitch Switch { link "##up" } } Item Data_CvarCreateSave NumBots { // TODO: add support for this in FrikQcc cvarName "nex_numbots" defValue 0 Item DataLink_Value Value { maxValue 16 link "##up" } Item DataLink_Text Text { maxValue 5 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_CvarCreateSave BotSkill { // TODO: add support for this in FrikQcc cvarName "nex_botskill" // from 0 to 3 defValue 0 Item DataLink_ValueSwitch Switch { minValue 0 stepValue 1 maxValue 3 descList "'Beginner''Easy''Medium''Hard'" link "##up" } } Item Data_Cvar PublicServer { cvarName "sv_public" defValue 1 Item DataLink_ValueSwitch Switch { maxValue 1 descList "'Disabled''Enabled'" link "##up" } } } Item Container JoinGame { Item Data_Container QueryString { Item DataLink_Text Text { maxValue 1024 link "##up" } } } Item Container Video { Item Data_Nex_Resolution Resolution { defValue "800 600" Item DataLink_TextSwitch Switch { valueList "'320 240' '640 480' '800 600' '1024 768' '1280 970' '1600 1200'" descList "'320x240' '640x480' '800x600' '1024x768' '1280x970' '1600x1200'" link "##up" } } Item Data_Cvar BPP { cvarName "vid_bitsperpixel" Item DataLink_TextSwitch Switch { valueList "'16' '32'" descList "'16-bit' '32-bit'" link "##up" } } Item Data_Cvar Fullscreen { cvarName "vid_fullscreen" Derive DataLink_OnOffSwitch Switch { link "##up" } } } Item Container Sound { Item Data_Cvar CDVolume { cvarName "bgmvolume" defValue 0.5 [DataLink_ZeroOneValue] } Item Data_Cvar GameVolume { cvarName "volume" defValue 1 [DataLink_ZeroOneValue] } Item Data_Cvar AmbientVolume { cvarName "snd_staticvolume" defValue 0.5 [DataLink_ZeroOneValue] } Item Data_Cvar SwapStereo { cvarName "snd_swapstereo" defValue 0 [DataLink_OnOffSwitch] } } Item Container Effects { Item Data_Cvar Particles { cvarName "cl_particles" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Particlequality { cvarName "cl_particles_quality" defValue 1 [DataLink_ZeroOneValue] } Item Data_Cvar Decals { cvarName "cl_decals" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Bloom { cvarName "r_bloom" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Coronas { cvarName "r_coronas" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Realtimelights { cvarName "r_shadow_realtime_world" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Realtimedlights { cvarName "r_shadow_realtime_dlight" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Realtimeshadows { cvarName "r_shadow_realtime_world_shadows" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Offsetmaps { cvarName "r_shadow_glsl_offsetmapping" defValue 1` [DataLink_OnOffSwitch] } Item Data_Cvar Gloss { cvarName "r_shadow_gloss" defValue 1 [DataLink_OnOffSwitch] } } Item Container Input { Item Data_Cvar Sensitivity { cvarName "sensitivity" defValue 6.0 Item DataLink_Value Value { minValue 0.0 maxValue 20.0 stepValue 1 link "##up" } } Item Data_Cvar InvertMouse { cvarName "m_pitch" defValue 'Off' Item DataLink_ValueSwitch Switch { minValue -0.022 maxValue 0.022 descList "'On' 'Off'" link "##up" } } } Item Container Server { Item Data_Cvar Instagib { cvarName "g_instagib" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar Rocketarena { cvarName "g_rocketarena" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar Health { cvarName "g_balance_health" defValue 150 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Gravity { cvarName "sv_gravity" defValue 800 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Maxspeed { cvarName "sv_maxspeed" defValue 400 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Gamespeed { cvarName "slowmo" defValue 1 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Maxairspeed { cvarName "g_balance_maxairspeed" defValue 50 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Jumpheight { cvarName "g_balance_jumpheight" defValue 300 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Healthregen { cvarName "g_balance_healthregen" defValue 0.1 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Armorrott { cvarName "g_balance_armorrott" defValue 0.1 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Selfdamagepercent { cvarName "g_balance_selfdamagepercent" defValue 0.6 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Weaponswitchdelay { cvarName "g_balance_weaponswitchdelay" defValue 0.3 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Friction { cvarName "sv_friction" defValue 5 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar Accelerate { cvarName "sv_accelerate" defValue 5.5 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } } Item Container Weapon { Item Data_Cvar laserdamage { cvarName "g_balance_laser_damage" defValue 15 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar laseredgedamage { cvarName "g_balance_laser_edgedamage" defValue 15 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar laserforce { cvarName "g_balance_laser_force" defValue 200 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar laserradius { cvarName "g_balance_laser_radius" defValue 50 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar laserspeed { cvarName "g_balance_laser_speed" defValue 1000 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar shotgundamage { cvarName "g_balance_shotgun_damage" defValue 3.5 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar shotgunbullets { cvarName "g_balance_shotgun_bullets" defValue 10 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar uzidamage { cvarName "g_balance_uzi_damage" defValue 4 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar uzispread { cvarName "g_balance_uzi_spread" defValue 0.1 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar uzispread2 { cvarName "g_balance_uzi_spread2" defValue 0.01 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar uzirefire { cvarName "g_balance_uzi_refire" defValue 0.05 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherdamage { cvarName "g_balance_grenadelauncher_damage" defValue 65 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncheredgedamage { cvarName "g_balance_grenadelauncher_edgedamage" defValue 45 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherforce { cvarName "g_balance_grenadelauncher_force" defValue 400 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherradius { cvarName "g_balance_grenadelauncher_radius" defValue 140 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherspeed { cvarName "g_balance_grenadelauncher_speed" defValue 2000 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherspeedup { cvarName "g_balance_grenadelauncher_speed_up" defValue 200 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherspeed2 { cvarName "g_balance_grenadelauncher_speed2" defValue 900 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar grenadelauncherspeed2up { cvarName "g_balance_grenadelauncher_speed2_up" defValue 200 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electrodamage { cvarName "g_balance_electro_damage" defValue 90 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electroedgedamage { cvarName "g_balance_electro_edgedamage" defValue 45 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electroforce { cvarName "g_balance_electro_force" defValue 200 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electroradius { cvarName "g_balance_electro_radius" defValue 100 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electrorefire { cvarName "g_balance_electro_refire" defValue 1 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electrospeed { cvarName "g_balance_electro_speed" defValue 2000 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electroballspeed { cvarName "g_balance_electro_ballspeed" defValue 900 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar electroballspeedup { cvarName "g_balance_electro_ballspeed_up" defValue 200 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkdamage { cvarName "g_balance_crylink_damage" defValue 20 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkedgedamage { cvarName "g_balance_crylink_edgedamage" defValue 0 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkforce { cvarName "g_balance_crylink_force" defValue 55 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkradius { cvarName "g_balance_crylink_radius" defValue 3 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkspeed { cvarName "g_balance_crylink_speed" defValue 1800 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkspread { cvarName "g_balance_crylink_spread" defValue 0.15 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar crylinkrefire { cvarName "g_balance_crylink_refire" defValue 0.4 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar nexdamage { cvarName "g_balance_nex_damage" defValue 200 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagardamage { cvarName "g_balance_hagar_damage" defValue 40 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagaredgedamage { cvarName "g_balance_hagar_edgedamage" defValue 15 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagarforce { cvarName "g_balance_hagar_force" defValue 100 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagarradius { cvarName "g_balance_hagar_radius" defValue 70 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagarspeed { cvarName "g_balance_hagar_speed" defValue 3000 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagarspeed2 { cvarName "g_balance_hagar_speed2" defValue 1400 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar hagarspeed2up { cvarName "g_balance_hagar_speed2_up" defValue 100 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar rocketlauncherdamage { cvarName "g_balance_rocketlauncher_damage" defValue 130 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar rocketlauncheredgedamage { cvarName "g_balance_rocketlauncher_edgedamage" defValue 50 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar rocketlauncherforce { cvarName "g_balance_rocketlauncher_force" defValue 600 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar rocketlauncherradius { cvarName "g_balance_rocketlauncher_radius" defValue 170 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } Item Data_Cvar rocketlauncherspeed { cvarName "g_balance_rocketlauncher_speed" defValue 850 Item DataLink_Value Value { maxValue 999 link "##up" } Item DataLink_Text Text { maxValue 3 link "##down" Item DataLink_TextValue TextValue { link "##up prev" } } } } }