// Property of Alientrap/AK // // creategame/basic.menu Item Window Basic { size '900 585' Item Window Map { size '400 585' flag [FlagEmbedded] Derive Picture Table3 { picture "gfx/table2" pos '0 0' size '400 585' } Derive Picture Picture { picture "gfx/m_white" size '350 300' pos '20 20' } Derive MultiLabel Description { pos '20 320' size '350 285' wrap 31 } Derive TextButton Prev { normal "<<" pos '20 5' action Nex_Action_MapSelector_Prev } Derive Label Name { alignment [AlignCenter] size '306 14' pos '44 4' } Derive TextButton Next { normal ">>" pos '348 5' action Nex_Action_MapSelector_Next } Item Task_Job UpdateJob { update Nex_MapSelector_UpdateMap } } Item Layout Settings { pos '400 0' size '500 585' origin '250 0' alignment [AlignFirst] direction [Nex_DefaultVertDirection] flag [FlagEmbedded] DeriveTemplate Nex_Composition Nex_Option_EditBox { DeriveTemplate Nex_Automation_Option_EditBox Automation {} DeriveTemplate TextButton Description {} DeriveTemplate EditBox EditBox { size '200 12' action Nex_Action_TestOnChange select Nex_Action_TestOnSelect } } Derive Nex_Option_EditBox Hostname { text "Server Name" target "Data::Server::Hostname::Text" } Derive Nex_Option_Switch GameType { text "Game Mode" target "Data::Server::ServerProgs::Switch" } Derive Nex_Option_Switch TeamPlay { text "Teamplay:" target "::Data::Server::TeamPlay::Switch" } Derive Nex_Option_Switch PublicServer { text "Public Server" target "Data::Server::PublicServer::Switch" } Derive Nex_Option_EditBox FragLimit { text "Frag Limit" target "Data::Server::FragLimit::Text" } Derive Nex_Option_EditBox TimeLimit { text "Time Limit" target "Data::Server::TimeLimit::Text" } Derive Nex_Option_EditBox MaxPlayer { text "Max Players" target "Data::Server::MaxPlayers::Text" } Derive Nex_Line Seperator1 {} //Derive Nex_Option_EditBox NumBots //{ // text "Bot Count" // target "Data::Server::NumBots::Text" //} //Derive Nex_Option_Switch BotSkill //{ // text "Skill Level" // target "Data::Server::BotSkill::Switch" //} //Derive Nex_Void Seperator2 //{} Derive PictureButton Start { normal "$gfx/m_start" action Nex_Action_Map_Start } } }