// player defaults _cl_color 0 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 fov 90 freelook 1 sensitivity 6 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel "32" vid_fullscreen "1" vid_width "1024" vid_height "768" // 2D resolution 800x600 vid_conwidth "800" vid_conheight "600" // server settings hostname "Nexuiz Server" sv_maxrate 10000 seta g_viewweapon_bobintensity 1 seta g_viewweapon_q1pitching 1 seta nex_numbots 0 cl_forwardspeed 480 cl_backspeed 480 cl_sidespeed 480 cl_upspeed 400 sv_maxspeed 400 sv_accelerate 5.5 sv_friction 5 sv_stepheight 34 cl_stairsmoothspeed 200 pausable 0 set g_instagib 0 set g_rocketarena 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1" // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_stable 100 set g_balance_armor_start 0 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_stable 100 set g_balance_health_start 150 set g_balance_jumpheight 300 set g_balance_maxairspeed 50 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.3 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings set g_balance_laser_damage 15 set g_balance_laser_edgedamage 10 set g_balance_laser_force 200 set g_balance_laser_radius 70 set g_balance_laser_speed 3000 set g_balance_laser_refire 0.3 set g_balance_shotgun_bullets 10 set g_balance_shotgun_damage 3.5 set g_balance_shotgun_spread 0.07 set g_balance_shotgun_refire 0.7 set g_balance_shotgun_refire2 1.3 set g_balance_shotgun_refire3 0.2 set g_balance_uzi_damage 5 set g_balance_uzi_refire 0.05 set g_balance_uzi_spread 0.05 set g_balance_uzi_damage2 15 set g_balance_uzi_refire2 0.2 set g_balance_uzi_spread2 0.01 set g_balance_grenadelauncher_damage 65 set g_balance_grenadelauncher_edgedamage 35 set g_balance_grenadelauncher_force 400 set g_balance_grenadelauncher_radius 140 set g_balance_grenadelauncher_speed 2000 set g_balance_grenadelauncher_speed2 900 set g_balance_grenadelauncher_speed2_up 200 set g_balance_grenadelauncher_speed_up 200 set g_balance_grenadelauncher_refire 0.8 set g_balance_electro_ballspeed 900 set g_balance_electro_ballspeed_up 200 set g_balance_electro_damage 90 set g_balance_electro_edgedamage 45 set g_balance_electro_force 200 set g_balance_electro_radius 100 set g_balance_electro_refire 1 set g_balance_electro_speed 2000 set g_balance_crylink_damage 20 set g_balance_crylink_edgedamage 0 set g_balance_crylink_force 55 set g_balance_crylink_radius 3 set g_balance_crylink_refire 0.4 set g_balance_crylink_speed 1800 set g_balance_crylink_spread 0.15 set g_balance_nex_damage 200 set g_balance_nex_refire 1 set g_balance_hagar_damage 40 set g_balance_hagar_edgedamage 15 set g_balance_hagar_force 100 set g_balance_hagar_radius 70 set g_balance_hagar_speed 3000 set g_balance_hagar_speed2 1400 set g_balance_hagar_speed2_up 100 set g_balance_rocketlauncher_damage 130 set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 set g_balance_rocketlauncher_refire 1.2 // effects cl_decals 1 cl_particles 1 cl_stainmaps 0 gl_flashblend 0 r_bloom 1 r_coronas 1 r_dynamic 1 r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world 1 r_shadow_realtime_world_lightmaps 1 // misc host_maxfps 1000 host_minfps 10 scr_conbrightness 0 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weapprev "impulse 12" alias bot_add "impulse 100" alias bot_add2 "impulse 101" alias bot_kick "impulse 102" alias bot_cam "impulse 102" alias bot_wayedit "impulse 102" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MWHEELUP weapnext bind MWHEELDOWN weapprev // misc bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind PAUSE pause bind F10 quit bind F12 screenshot