bind TAB "+showscores" bind ENTER "+jump" bind ESCAPE "togglemenu" bind SPACE "+jump" bind ' "" bind , "" bind - "sizedown" bind 0 "impulse 0" bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind = "sizeup" bind [ "" bind \ "slowmo 0" bind ] "" bind _ "sizedown" bind ` "toggleconsole" bind a "+moveleft" bind b "" bind c "" bind d "+moveright" bind e "" bind f "" bind g "" bind h "" bind i "" bind j "" bind k "" bind l "" bind m "" bind n "" bind o "" bind p "" bind q "" bind r "" bind s "+back" bind t "messagemode" bind u "" bind v "" bind w "+forward" bind x "" bind y "" bind z "" bind ~ "toggleconsole" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" bind ALT "+strafe" bind CTRL "+attack" bind SHIFT "+crouch" bind F1 "help" bind F2 "menu_save" bind F3 "menu_load" bind F4 "menu_options" bind F5 "menu_multiplayer" bind F6 "echo Quicksaving...; wait; save quick" bind F9 "echo Quickloading...; wait; load quick" bind F10 "quit" bind F11 "screenshot" bind F12 "screenshot" bind INS "+klook" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind PAUSE "pause" bind CAPSLOCK "impulse 7" bind MOUSE1 "+attack" bind MOUSE2 "+button3" bind MOUSE3 "+button4" bind MWHEELUP "impulse 10" bind MWHEELDOWN "impulse 12" scr_screenshot_jpeg_quality "0.9" scr_screenshot_jpeg "1" vid_pixelaspect "1" vid_conheight "480" vid_conwidth "640" showpause "1" showturtle "0" showram "1" scr_conforcewhiledisconnected "0" scr_conbrightness "0.2" scr_conalpha "0.7" scr_conspeed "900" viewsize "110" fov "90" cl_decals_fadetime "20" cl_decals_time "0" cl_decals "1" cl_particles_bubbles "1" cl_particles_sparks "1" cl_particles_smoke_alphafade "0.55" cl_particles_smoke_alpha "0.5" cl_particles_smoke "1" cl_particles_bulletimpacts "1" cl_particles_explosions_shell "0" cl_particles_explosions_sparks "1" cl_particles_explosions_smokes "0" cl_particles_explosions_bubbles "1" cl_particles_blood_bloodhack "1" cl_particles_blood_alpha "1" cl_particles_blood "1" cl_particles_bloodshowers "1" cl_particles_size "1" cl_particles_quality "1" cl_particles "1" cl_noplayershadow "0" cl_beams_lightatend "0" cl_beams_relative "1" cl_beams_polygons "1" cl_stainmapsclearonload "0" cl_stainmaps "0" cl_explosions_lifetime "0.5" cl_explosions_size_end "128" cl_explosions_size_start "16" cl_explosions_alpha_end "0" cl_explosions_alpha_start "1.5" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" freelook "1" sensitivity "6" lookstrafe "0" lookspring "0" cl_anglespeedkey "1.5" cl_pitchspeed "150" cl_yawspeed "140" cl_movespeedkey "2.0" cl_sidespeed "480" cl_backspeed "480" cl_forwardspeed "480" cl_upspeed "400" snd_swapstereo "0" _snd_mixahead "0.1" snd_streaming "1" snd_staticvolume "1" bgmvolume "1" volume "1" r_lightningbeam_qmbtexture "0" r_lightningbeam_color_blue "1" r_lightningbeam_color_green "1" r_lightningbeam_color_red "1" r_lightningbeam_repeatdistance "1024" r_lightningbeam_scroll "5" r_lightningbeam_thickness "4" sbar_alpha_fg "1" sbar_alpha_bg "0.4" showdate_format "%Y-%m-%d" showdate "0" showtime_format "%H:%M:%S" showtime "0" showfps "0" r_explosionclip "1" gl_flashblend "1" r_coronas "1" r_modellights "8" crosshair_static "1" crosshair_size "0.8" crosshair_flashrange "0.1" crosshair_flashspeed "2" crosshair_alpha "1" crosshair_brightness "1" r_detailtextures "1" r_skyscroll2 "2" r_skyscroll1 "1" r_sky "1" r_editlights_rtlightscolorscale "2" r_editlights_rtlightssizescale "0.7" r_editlights_quakelightsizescale "0.8" r_shadow_realtime_world_shadows "0" r_shadow_realtime_world_lightmaps "0" r_shadow_realtime_world_dlightshadows "0" r_shadow_realtime_dlight_shadows "0" r_shadow_realtime_dlight "1" r_shadow_gloss "1" r_watershader "1" r_waterscroll "1" r_lerpmodels "1" r_lerpsprites "1" r_dynamic "1" r_wateralpha "1" r_fullbrights "0" r_meshqueue_entries "16" scr_zoomwindow_fov "20" scr_zoomwindow_viewsizey "20" scr_zoomwindow_viewsizex "20" scr_zoomwindow "0" gl_dither "1" gl_polyblend "1" r_waterwarp "1" gl_texture_anisotropy "1" r_precachetextures "1" r_lerpimages "1" gl_picmip "0" gl_max_size "2048" gl_max_scrapsize "256" joystick "0" m_filter "0" gl_combine "1" vid_mouse "1" vid_vsync "0" vid_bitsperpixel "32" vid_fullscreen "1" v_hwgamma "1" v_color_white_b "1" v_color_white_g "1" v_color_white_r "1" v_color_grey_b "0.5" v_color_grey_g "0.5" v_color_grey_r "0.5" v_color_black_b "0" v_color_black_g "0" v_color_black_r "0" v_color_enable "0" v_contrast "1" v_brightness "0" v_gamma "1.125000" sv_maxrate "10000" sv_aim "2" sv_master4 "" sv_master3 "" sv_master2 "" sv_master1 "" sv_heartbeatperiod "180" hostname "Deathmatch Game" r_mipskins "0" r_mipsprites "1" r_miplightmaps "0" saved4 "0" saved3 "127.031" saved2 "0" saved1 "1" savedgamecfg "0" con_notify "4" con_notifytime "3" timeformat "[%b %e %X] " timestamps "0" sys_ticrate "0.05" sv_echobprint "1" host_maxfps "1000" host_minfps "10" _cl_rate "10000" _cl_color "0" _cl_name "Player" chase_active "0" chase_up "20" chase_back "100" cl_stairsmoothspeed "160" crosshair "5" sys_usetimegettime "1" sv_maxvelocity "100000" sv_maxspeed "400" sv_accelerate "5.5" sv_friction "5" r_shadow_realtime_world "1" r_shadow_realtime_world_shadows "0" r_shadow_realtime_world_lightmaps "1" r_shadow_bumpscale_basetexture "5" r_shadow_gloss "1.4" vid_fullscreen "1" in_pitch_max "90" in_pitch_min "-90" seta "cl_weapon_bobintensity" "1" seta "cl_weapon_q1pitching" "1" vid_conheight "600" vid_conwidth "800" developer "0" r_bloom "1" _cl_playerskin "textures/fshock" _cl_playermodel "models/player/fshock.zym" r_shadow_realtime_world_shadows "1" vid_height "768" vid_width "1024" sv_stepheight "34" seta nex_numbots "0" r_shadow_glsl "0" vid_conwidth "640" vid_conheight "480" // aliases: alias "weapnext" "impulse 10" alias "weapprev" "impulse 12" alias "+crouch" "+button5" alias "-crouch" "-button5" alias "bot_add" "impulse 100" alias "bot_add2" "impulse 101" alias "bot_kick" "impulse 102" alias "bot_cam" "impulse 102" alias "bot_wayedit" "impulse 102" // balance settings: set g_balance_laser_damage 15 set g_balance_laser_edgedamage 10 set g_balance_laser_force 200 set g_balance_laser_radius 70 set g_balance_laser_speed 3000 set g_balance_shotgun_damage 7 set g_balance_shotgun_bullets 10 set g_balance_shotgun_spread 0.07 set g_balance_uzi_damage 5 set g_balance_uzi_spread 0.05 set g_balance_uzi_spread2 0.01 set g_balance_uzi_refire 0.05 set g_balance_grenadelauncher_damage 65 set g_balance_grenadelauncher_edgedamage 35 set g_balance_grenadelauncher_force 400 set g_balance_grenadelauncher_radius 140 set g_balance_grenadelauncher_speed 2000 set g_balance_grenadelauncher_speed_up 200 set g_balance_grenadelauncher_speed2 900 set g_balance_grenadelauncher_speed2_up 200 set g_balance_electro_damage 90 set g_balance_electro_edgedamage 45 set g_balance_electro_force 200 set g_balance_electro_radius 100 set g_balance_electro_refire 1 set g_balance_electro_speed 2000 set g_balance_electro_ballspeed 900 set g_balance_electro_ballspeed_up 200 set g_balance_crylink_damage 20 set g_balance_crylink_edgedamage 0 set g_balance_crylink_force 55 set g_balance_crylink_radius 3 set g_balance_crylink_speed 1800 set g_balance_crylink_spread 0.15 set g_balance_crylink_refire 0.4 set g_balance_nex_damage 200 set g_balance_hagar_damage 40 set g_balance_hagar_edgedamage 15 set g_balance_hagar_force 100 set g_balance_hagar_radius 70 set g_balance_hagar_speed 3000 set g_balance_hagar_speed2 1400 set g_balance_hagar_speed2_up 100 set g_balance_rocketlauncher_damage 130 set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 set g_balance_health 150 set g_balance_maxairspeed 50 set g_balance_jumpheight 300 set g_balance_healthregen 0.1 set g_balance_armorrott 0.1 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.3 set g_instagib 0 set g_rocketarena 0 set g_fullbrightplayers 0 set g_casings 0 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 //set g_balance_powerup_speed_time 30 //set g_balance_powerup_slowmo_time 30 set g_ctf 0 set g_domination 0