void() main = {}; void() precaches = { precache_model ("progs/beam.mdl"); precache_model ("progs/bolt.mdl"); precache_model ("progs/plane.mdl"); precache_model ("progs/org.mdl"); precache_model ("progs/org2.mdl"); precache_model ("progs/null.spr"); precache_model ("progs/navnode.spr"); precache_model ("progs/point.spr"); }; void() worldspawn = { precaches (); LightStyles_setup(); }; void() SetNewParms = {}; void() SetChangeParms = {}; void() StartFrame = { debug = cvar("navnodeedit_debug"); sv_gravity = cvar("sv_gravity"); sv_maxspeed = cvar("sv_maxspeed"); sv_friction = cvar("sv_friction"); sv_accelerate = cvar("sv_accelerate"); sv_stopspeed = cvar("sv_stopspeed"); };