MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -5.988412 -13.401408 -18.204302 ) ( 31.374087 0.989949 0.000000 ) ( -6.803503 -13.400898 -18.198809 ) ( 30.566381 0.989949 0.000000 ) ( -7.329576 -13.400579 -18.199722 ) ( 30.044821 0.989949 0.000000 ) ( -7.531903 -13.400459 -18.203372 ) ( 29.843873 0.989949 0.000000 ) ( -7.397503 -13.400539 -18.203519 ) ( 29.977650 0.989949 0.000000 ) ( -7.024513 -13.400770 -18.203869 ) ( 30.348304 0.989949 0.000000 ) ( -6.538064 -13.401069 -18.204169 ) ( 30.830489 0.989949 0.000000 ) ( -6.138924 -13.401315 -18.204286 ) ( 31.225315 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.140943 -6.989518 -13.783196 ) ( -0.000000 0.000000 0.000332 ) ( 28.642578 0.342710 6.078844 ) ( 0.000000 0.000000 -0.000332 ) ( 8.495490 -3.634588 1.276860 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.140943 -6.989518 -13.783196 -0.000000 0.000000 0.000332 } frame 1 { 2.391150 -6.989019 -13.783196 0.000001 0.004121 0.000332 } frame 2 { 1.923920 -6.988709 -13.789369 0.000003 0.007869 0.000332 } frame 3 { 1.748707 -6.988592 -13.795542 0.000003 0.009607 0.000332 } frame 4 { 1.869799 -6.988673 -13.794445 0.000003 0.008753 0.000332 } frame 5 { 2.205162 -6.988895 -13.791354 0.000002 0.006348 0.000332 } frame 6 { 2.642987 -6.989187 -13.787385 0.000001 0.003259 0.000332 } frame 7 { 3.004013 -6.989427 -13.784294 0.000000 0.000854 0.000332 }