/////////////////////////////////////////////// // Controls/Item Header File /////////////////////// // This file belongs to dpmod/darkplaces // AK contains all item specific stuff //////////////////////////////////////////////// // constants /* Items/Controls: This control is supported/required by the menu manager : ITEM_WINDOW (ITEM_REFERENCE) The rest is not required: ITEM_CUSTIOM ITEM_PICTURE ITEM_TEXT ITEM_BUTTON ITEM_TEXTBUTTON ITEM_RECTANGLE ITEM_SLIDER ITEM_TEXTSWITCH */ // item constants // colors // text colors const vector ITEM_TEXT_NORMAL_COLOR = '1 1 1'; const float ITEM_TEXT_NORMAL_ALPHA = 1; const vector ITEM_TEXT_SELECTED_COLOR = '0 0 1'; const float ITEM_TEXT_SELECTED_ALPHA = 1; const vector ITEM_TEXT_PRESSED_COLOR = '1 0 0'; const float ITEM_TEXT_PRESSED_ALPHA = 1; // pitures const vector ITEM_PICTURE_NORMAL_COLOR = '1 1 1'; const float ITEM_PICTURE_NORMAL_ALPHA = 1; const vector ITEM_PICTURE_SELECTED_COLOR = '1 1 1'; const float ITEM_PICTURE_SELECTED_ALPHA = 1; const vector ITEM_PICTURE_PRESSED_COLOR = '1 1 1'; const float ITEM_PICTURE_PRESSED_ALPHA = 1; // slider color const vector ITEM_SLIDER_COLOR = '1 1 1'; const float ITEM_SLIDER_ALPHA = 1; // ITEM_SLIDER const float ITEM_SLIDER_STEP = 1; const float ITEM_SLIDER_LEFT_MARGIN = 7; const float ITEM_SLIDER_RIGHT_MARGIN = 7; const string ITEM_SLIDER_DEFAULT_BAR = "gfx/m_sliderbar"; const string ITEM_SLIDER_DEFAULT_SLIDER = "gfx/m_slider"; // used only in non-picture mode const vector ITEM_SLIDER_BAR_COLOR_DELTA = '-0.8 -0.8 0'; const vector ITEM_SLIDER_SIZE = '10 10 0'; // ITEM_BUTTON/ITEM_TEXTBUTTON const float ITEM_BUTTON_HOLD_PRESSED = 0.2; const float TEXTBUTTON_STYLE_BOX = 2; const float TEXTBUTTON_STYLE_OUTLINE = 1; const float TEXTBUTTON_STYLE_TEXT = 0; const float TEXTBUTTON_OUTLINE_WIDTH = 1.0; //ITEM_TEXT const vector ITEM_TEXT_FONT_SIZE = '11 11 0'; const float TEXT_ALIGN_LEFT = 0; const float TEXT_ALIGN_CENTER = 1; const float TEXT_ALIGN_RIGHT = 2; const float TEXT_ALIGN_RIGHTPOS = 4; // |text - actually this isnt necessary const float TEXT_ALIGN_CENTERPOS = 8; // te|xt const float TEXT_ALIGN_LEFTPOS = 16; // text| // ITEM_BUTTON/ITEM_TEXTBUTTON states const float BUTTON_NORMAL = 0; const float BUTTON_SELECTED = 1; const float BUTTON_PRESSED = 2; // ITEM_EDITBOX constantes const float EDITBOX_CURSOR_FREQ = 1; // flags constant const float FLAG_STANDARD = 1; // use this flag if you want the standard behavior and not what the control recommends const float FLAG_HIDDEN = 2; // events wont be called and it wont be drawn, etc. const float FLAG_NOSELECT = 4; // cant be selected (but events will be called) const float FLAG_CONNECTEDONLY = 8; // only if connected (i.e. playing) const float FLAG_SERVERONLY = 16; // only displayed if server const float FLAG_DEVELOPERONLY = 32; // only displayed if developer const float _FLAG_MOUSEINAREA = 64; // used to determine wheter to call mouse_enter/_leave const float FLAG_DRAWONLY = 128; // only the draw event will be called const float FLAG_AUTOSETCLICK = 256; // used to make click_pos and click_size always the same as pos and size const float FLAG_AUTOSETCLIP = 512; // used to make clip_pos/_size always the same like pos and size const float FLAG_CHILDDRAWONLY = 1024; // used to make the children only drawable const float FLAG_DRAWREFRESHONLY= 2048; // only the draw and refresh event get called const float FLAG_CHILDDRAWREFRESHONLY = 4096; // control fields // fields used by multiple items .vector color; .float alpha; .float drawflag; // ITEM_REFERENCE .string link; // window link // ITEM_PICTURE .string picture; .vector pos; .vector size; // ITEM_TEXT .string text; .vector font_size; .float alignment; // ITEM_BUTTON .string picture_selected; .string picture_pressed; .string sound_selected; .string sound_pressed; .vector color_selected; .vector color_pressed; .float alpha_selected; .float alpha_pressed; .float drawflag_selected; .float drawflag_pressed; .float _press_time; .float hold_pressed; .float _button_state; // ITEM_TEXTBUTTON //.string text; //.vector font_size; //.float alignment; .float style; // ITEM_SLIDER //.string picture_slider; = picture .string picture_bar; .string sound_increase; .string sound_decrease; .float min_value; .float max_value; .float value; .float step; .vector slider_size; .float left_margin; .float right_margin; .void(void) slidermove; // ITEM_TEXTSWITCH (derived from ITEM_TEXT mostly) //.string text; // like above //.float value; // the current displayed/selected text .void(void) switchchange; // ITEM_EDITBOX (derived from ITEM_TEXT mostly) .string format; // //wildcards are * for each letter except the next after it - \* for * and */ space ' ' for one letter e.g. " . . . " for an ip field .float maxlen; // -1 for infinite .float _cursorpos; // functions /*void(void) ctinit_picture; void(void) ctinit_button; void(void) ctinit_textbutton;*/