set cvar_check_weapons c55b862a83b1579ec2996cb2f92b819d // NOTE: this only replaces weapons on the map // use g_start_weapon_* to also replace the on-startup weapons! // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times // set the cvars to "0" to totally disable a weapon set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" set g_weaponreplace_nex "" set g_weaponreplace_hagar "" set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" set g_weaponreplace_hlac "" set g_weaponreplace_campingrifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" set g_start_ammo_shells 45 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 set g_pickup_shells 30 set g_pickup_shells_max 120 set g_pickup_nails 80 set g_pickup_nails_max 400 set g_pickup_rockets 30 set g_pickup_rockets_max 120 set g_pickup_cells 50 set g_pickup_cells_max 200 set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 200 set g_pickup_armormedium 25 set g_pickup_armormedium_max 200 set g_pickup_armorbig 50 set g_pickup_armorbig_max 200 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 200 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 200 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 15 set g_pickup_respawntime_ammo 15 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 10 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 10 set g_balance_laser_primary_force 400 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 9000 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 9000 set g_balance_laser_secondary_refire 0.7 set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_shotgun_primary_bullets 18 set g_balance_shotgun_primary_damage 6 set g_balance_shotgun_primary_force 0 set g_balance_shotgun_primary_spread 0.09 set g_balance_shotgun_primary_refire 1 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 3 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary_bullets 6 set g_balance_shotgun_secondary_damage 6 set g_balance_shotgun_secondary_force 0 set g_balance_shotgun_secondary_spread 0.09 set g_balance_shotgun_secondary_refire 1 set g_balance_shotgun_secondary_animtime 0.1 set g_balance_shotgun_secondary_ammo 1 set g_balance_shotgun_secondary_speed 12000 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu set g_balance_uzi_first_damage 35 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 8 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.05 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 30 set g_balance_grenadelauncher_primary_force 400 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 200 set g_balance_grenadelauncher_primary_lifetime 30 set g_balance_grenadelauncher_primary_refire 0.5 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_secondary_damage 50 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 400 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_lifetime 2.5 set g_balance_grenadelauncher_secondary_refire 0.5 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 set g_balance_electro_primary_radius 200 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.8 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 4 set g_balance_electro_secondary_damage 50 set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_lifetime 5 set g_balance_electro_secondary_refire 0.3 set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_speed 2000 set g_balance_crylink_primary_damage 20 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force 0 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 7000 set g_balance_crylink_primary_spread 0.03 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.8 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary_damage 20 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force 0 set g_balance_crylink_secondary_radius 80 set g_balance_crylink_secondary_speed 7000 set g_balance_crylink_secondary_spread 0.08 set g_balance_crylink_secondary_shots 5 set g_balance_crylink_secondary_bounces 1 set g_balance_crylink_secondary_refire 0.8 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 5 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_line_fadetime 2 set g_balance_nex_damage 80 set g_balance_nex_force 0 set g_balance_nex_refire 0.7 set g_balance_nex_animtime 0.3 set g_balance_nex_ammo 5 set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 set g_balance_hagar_primary_damage 40 set g_balance_hagar_primary_edgedamage 0 set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 90 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 2000 set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 0 set g_balance_hagar_secondary_force 50 set g_balance_hagar_secondary_radius 90 set g_balance_hagar_secondary_spread 0.1 set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_lifetime 30 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 set g_balance_rocketlauncher_damage 100 set g_balance_rocketlauncher_edgedamage 0 set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 110 set g_balance_rocketlauncher_speed 2200 set g_balance_rocketlauncher_speedaccel 0 set g_balance_rocketlauncher_speedstart 2200 set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 0 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 360 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.5 // takes a while to full guide rate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_laserguided_speed 1000 //650 set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 30 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used set g_balance_hook_primary_fuel 10 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 8 // fuel per second hooked set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS set g_balance_hook_secondary_ammo 50 // a whole pack set g_balance_hook_secondary_lifetime 30 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // HLAC set g_balance_hlac_primary_spread_min 0.01 set g_balance_hlac_primary_spread_max 0.03 set g_balance_hlac_primary_spread_add 0.002 set g_balance_hlac_primary_spread_crouchmod 0.5 set g_balance_hlac_primary_damage 24 set g_balance_hlac_primary_edgedamage 0 set g_balance_hlac_primary_force 50 set g_balance_hlac_primary_radius 70 set g_balance_hlac_primary_speed 20000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_animtime 0.05 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary_spread 0.06 set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_secondary_damage 15 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_speed 20000 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 5 set g_balance_campingrifle_magazinecapacity 8 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 100 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.7 set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 5 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head set g_balance_campingrifle_secondary_spread 0.02 set g_balance_campingrifle_secondary_force 1 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 set g_balance_campingrifle_secondary_refire 0.1 set g_balance_campingrifle_secondary_animtime 0.1 set g_balance_campingrifle_secondary_ammo 5 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu set g_balance_tuba_refire 0.25 set g_balance_tuba_animtime 0.25 set g_balance_tuba_attenuation 0.5 set g_balance_tuba_volume 1 set g_balance_tuba_damage 25 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 200 set g_balance_fireball_primary_ammo 5 set g_balance_fireball_primary_animtime 0.3 set g_balance_fireball_primary_damage 60 set g_balance_fireball_primary_damageforcescale 4 set g_balance_fireball_primary_damagetime 5 set g_balance_fireball_primary_force 100 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 50 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 128 set g_balance_fireball_primary_lifetime 7 set g_balance_fireball_primary_refire 1 set g_balance_fireball_primary_speed 700 set g_balance_fireball_primary_speed_up 100 set g_balance_fireball_secondary_ammo 15 set g_balance_fireball_secondary_animtime 0.15 set g_balance_fireball_secondary_bfgdamage 250 set g_balance_fireball_secondary_bfgforce 0 set g_balance_fireball_secondary_bfgradius 1500 set g_balance_fireball_secondary_damage 100 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_edgedamage 0 set g_balance_fireball_secondary_force 700 set g_balance_fireball_secondary_health 50 set g_balance_fireball_secondary_laserburntime 0.5 set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 256 set g_balance_fireball_secondary_lifetime 15 set g_balance_fireball_secondary_radius 200 set g_balance_fireball_secondary_refire 3 set g_balance_fireball_secondary_speed 600