// Alpha fade brushwork textures/terrain_alphafade/alpha_000 // Primary texture ONLY { q3map_alphaMod volume q3map_alphaMod set 0 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans qer_trans 0.5 } textures/terrain_alphafade/alpha_025 { q3map_alphaMod volume q3map_alphaMod set 0.25 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans qer_trans 0.5 } textures/terrain_alphafade/alpha_050 // Perfect mix of both Primary + Secondary { q3map_alphaMod volume q3map_alphaMod set 0.50 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans qer_trans 0.5 } textures/terrain_alphafade/alpha_075 { q3map_alphaMod volume q3map_alphaMod set 0.75 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans qer_trans 0.5 } textures/terrain_alphafade/alpha_085 { q3map_alphaMod volume q3map_alphaMod set 0.85 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans qer_trans 0.5 } textures/terrain_alphafade/alpha_100 // Secondary texture ONLY { q3map_alphaMod volume q3map_alphaMod set 1.0 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans qer_trans 0.5 }