textures/sfx/forcefield { qer_editorimage textures/sfx/forcefield1.tga surfaceparm nomarks { map textures/sfx/forcefield1.tga animmap 20 textures/sfx/forcefield1 textures/sfx/forcefield2 textures/sfx/forcefield3 textures/sfx/forcefield4 blendfunc add } }