//Water for Q3texture, temp use. //This shader is for DarkPlaces Engine - Nexuiz textures/sav-liquids/slime1 { qer_editorimage textures/liquids/slime1.jpg qer_trans 0.5 surfaceparm noimpact surfaceparm trans surfaceparm nonsolid surfaceparm slime q3map_surfacelight 250 deformVertexes wave 150.0 sin 2 5 0.25 0.1 Q3map_TessSize 128 cull none { map textures/liquids/slime1.jpg blendFunc add rgbGen identity } } textures/sav-liquids/glass_tube { qer_editorimage textures/evil_basewall/mtl_gray.jpg qer_trans 0.5 cull none surfaceparm trans { map textures/evil_basewall/mtl_gray.jpg blendFunc add rgbGen identity } }