// textures/evil6_lights/ textures/evil6_lights/e6horzlight_s_nolight { qer_editorimage textures/evil6_lights/e6horzlight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6horzlight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6horzlight_blend.jpg blendfunc add } } // e6horzovallight.jpg with e6horzovallight_blend.jpg and // e6mtltpnl_light_fx.jpg // ( e6mtltpnl_light_fx.jpg scrolls up slowly (speed of 2) while // e6mtltpnl_light_blend.jpg has the normal q3 light shader) // // textures/evil6_lights/e6horzovallight_s_nolight { qer_editorimage textures/evil6_lights/e6horzovallight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6horzovallight.jpg } { map textures/evil6_lights/e6horzovallight_blend.jpg blendfunc add } { map $lightmap blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA } } // alpha channel: textures/evil6_lights/e6horzovallight_s_nolight { qer_editorimage textures/evil6_lights/e6horzovallight_a.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6mtltpnl_light_fx.jpg tcmod scroll .2 1 } { map textures/evil6_lights/e6horzovallight_a.jpg blendfunc blend } { map $lightmap blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA } { map textures/evil6_lights/e6horzovallight_blend.jpg blendfunc add } } textures/evil6_lights/e6platelight_s_nolight { qer_editorimage textures/evil6_lights/e6platelight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6platelight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6platelight_blend.jpg blendfunc add } } // e6platelight_burnt.jpg with e6platelight_burnt_blend.jpg (default q3 light shader) textures/evil6_lights/e6platelight_burnt_s_nolight { qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6platelight_burnt.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6platelight_burnt_blend.jpg blendfunc add } } // e6tinylight.jpg with e6tinylight_blend.jpg (default q3 light shader) textures/evil6_lights/e6tinylight_s_nolight { qer_editorimage textures/evil6_lights/e6tinylight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6tinylight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6tinylight_blend.jpg blendfunc add } } // e6v_light.jpg with e6v_light_blend.jpg (default q3 light shader) textures/evil6_lights/e6v_light_s_nolight { qer_editorimage textures/evil6_lights/e6v_light.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6v_light.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6v_light_blend.jpg blendfunc add } } // e6walllight.jpg with e6walllight_blend.jpg (default q3 light shader) textures/evil6_lights/e6walllight_s_nolight { qer_editorimage textures/evil6_lights/e6walllight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6walllight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6walllight_blend.jpg blendfunc add } } // Maj: Added these strip ones textures/evil6_lights/e6basicstrip_blue_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_blue.jpg } } textures/evil6_lights/e6basicstrip_green_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_green.jpg } { map textures/evil6_lights/e6basicstrip_green.jpg blendfunc add rgbGen identity } { map textures/evil6_lights/e6basicstrip_green.jpg blendfunc blend rgbGen identity } { map $lightmap blendfunc gl_dst_color gl_one_minus_dst_alpha rgbGen identity tcGen lightmap } } textures/evil6_lights/e6basicstrip_orange_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_orange.jpg } } textures/evil6_lights/e6basicstrip_red_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_red.jpg } } textures/evil6_lights/e6basicstrip_white_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_white.jpg } } textures/evil6_lights/e6basicstrip_yellow_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_yellow.jpg } }