textures/aggressor/mlight { qer_editorimage textures/aggressor/mlight.tga surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity tcGen lightmap } { map textures/aggressor/mlight.tga blendfunc filter rgbGen identity } } textures/aggressor/eX_floor_mtl_grate_01 { qer_EditorImage textures/eX/eX_floor_mtl_grate_01.tga { map textures/eX/eX_floor_mtl_grate_01 } { map $lightmap } }