#define ANIM_NO 0 #define ANIM_REVERSE 1 #define ANIM_WALK 2 #define ANIM_RUN 3 #define ANIM_STRAFE_L 4 #define ANIM_STRAFE_R 5 #define ANIM_TURN 6 #define ANIM_JUMP 7 #define ANIM_LAND 8 #define ANIM_PAIN 9 #define ANIM_MEELE 10 #define ANIM_SWIM 11 #define ANIM_ROAM 12 #define WVM_IDLE_UP 25 #define WVM_IDLE 50 #define WVM_PATH 1000 #define WVM_ENEMY 2000 #define WVM_STOP 3000 #define WVM_DODGE 4000 #define WVM_PANIC 10000 #define walker_verbs_move verbs_move #define WVA_MINIGUN 100 #define WVA_ROCKET 500 #define WVA_MEELE 1000 #define walker_verbs_attack verbs_attack #define WVI_IDLE 1 #define WVI_ROAM 10 #define walker_verbs_idle verbs_idle .float animflag; .entity wkr_spawn; #define WALKER_MIN '-70 -70 5' #define WALKER_MAX '70 70 90' #define WALKER_PATH(s,e) pathlib_astar(s,e) float walker_firecheck() { if (self.animflag == ANIM_MEELE) return 0; return turret_stdproc_firecheck(); } void walker_meele_do_dmg() { vector where; entity e; makevectors(self.angles); where = self.origin + v_forward * 128; //w_deathtypestring = "tried to hug the cute spider thingy."; e = findradius(where,64); while (e) { if (turret_validate_target(self,e,self.target_validate_flags)) if (e != self && e.owner != self) Damage(e,self,self,cvar("g_turrets_unit_walker_std_meele_dmg"),DEATH_TURRET,'0 0 0', v_forward * cvar("g_turrets_unit_walker_std_meele_force") ); e = e.chain; } } void walker_animate() { vector real_angle; float vz; real_angle = vectoangles(self.steerto) - self.angles; vz = self.velocity_z; if (self.tur_head.frame != 0) self.tur_head.frame = self.tur_head.frame +1; if (self.tur_head.frame > 12) self.tur_head.frame = 0; switch (self.animflag) { case ANIM_NO: if (self.frame != 0) self.frame = 0; movelib_beak_simple(cvar("g_turrets_unit_walker_speed_stop")); break; case ANIM_REVERSE: if ((self.frame < 5) || (self.frame > 25)) self.frame = 25; self.frame = self.frame -1; movelib_move_simple(v_forward * -1 ,cvar("g_turrets_unit_walker_speed_walk"),0.6); if (self.frame < 5) self.frame = 25; break; case ANIM_TURN: if ((self.frame < 30) || (self.frame > 55)) self.frame = 30; self.frame = self.frame + 1; self.angles_y += bound(-15,shortangle_f(real_angle_y,self.angles_y),15); movelib_beak_simple(cvar("g_turrets_unit_walker_speed_stop")); if (self.frame > 55) self.frame = 35; break; case ANIM_WALK: if ((self.frame < 5) || (self.frame > 25)) self.frame = 5; self.frame = self.frame +1; self.angles_y += bound(-10,shortangle_f(real_angle_y,self.angles_y),10); movelib_move_simple(v_forward ,cvar("g_turrets_unit_walker_speed_walk"),0.6); if (self.frame > 25) self.frame = 5; break; case ANIM_ROAM: if ((self.frame < 5) || (self.frame > 25)) self.frame = 5; self.frame = self.frame +1; self.angles_y += bound(-5,shortangle_f(real_angle_y,self.angles_y),5); movelib_move_simple(v_forward ,cvar("g_turrets_unit_walker_speed_roam"),0.5); if (self.frame > 25) self.frame = 5; break; case ANIM_SWIM: if ((self.frame < 142) || (self.frame > 151)) self.frame = 142; self.frame = self.frame +1; self.angles_y += bound(-10,shortangle_f(real_angle_y,self.angles_y),10); self.angles_x += bound(-10,shortangle_f(real_angle_x,self.angles_x),10); movelib_move_simple(v_forward, cvar("g_turrets_unit_walker_speed_swim"),0.3); vz = self.velocity_z + sin(time * 4) * 8; if (self.frame > 151) self.frame = 146; break; case ANIM_RUN: if ((self.frame < 5) || (self.frame > 25)) self.frame = 5; self.angles_y += bound(-5,shortangle_f(real_angle_y,self.angles_y),5); movelib_move_simple(v_forward, cvar("g_turrets_unit_walker_speed_run"),0.6); if (self.frame > 25) self.frame = 5; break; case ANIM_STRAFE_L: if ((self.frame < 30) || (self.frame > 55)) self.frame = 30; self.frame = self.frame + 1; self.angles_y += bound(-2.5,shortangle_f(real_angle_y,self.angles_y),2.5); movelib_move_simple(v_right * -1, cvar("g_turrets_unit_walker_speed_walk"),0.8); if (self.frame > 55) self.frame = 35; break; case ANIM_STRAFE_R: if ((self.frame < 60) || (self.frame > 65)) self.frame = 60; self.frame = self.frame + 1; self.angles_y += bound(-2.5,shortangle_f(real_angle_y,self.angles_y),2.5); movelib_move_simple(v_right, cvar("g_turrets_unit_walker_speed_walk"),0.8); if (self.frame > 85) self.frame = 65; break; case ANIM_JUMP: if ((self.frame < 95) || (self.frame > 100)) self.frame = 95; self.velocity += '0 0 1' * cvar("g_turrets_unit_walker_speed_jump"); if (self.frame > 100) self.frame = self.frame + 1; break; case ANIM_LAND: if ((self.frame < 100) || (self.frame > 107)) self.frame = 100; self.frame = self.frame + 1; if (self.frame > 107) self.animflag = ANIM_NO; break; case ANIM_PAIN: if ((self.frame < 60) || (self.frame > 95)) self.frame = 90; self.frame = self.frame + 1; if (self.frame > 95) self.animflag = ANIM_NO; break; case ANIM_MEELE: if ((self.frame < 123) || (self.frame > 140)) self.frame = 123; movelib_beak_simple(cvar("g_turrets_unit_walker_speed_stop")); self.frame = self.frame + 2; if (self.frame == 133) walker_meele_do_dmg(); if (self.frame > 140) { self.animflag = ANIM_NO; self.frame = 0; } } self.velocity_z = vz; if (self.flags & FL_ONGROUND) movelib_groundalign4point(300,100,0.25); } void walker_rocket_explode() { vector org2; if (self.event_damage != SUB_Null) { self.event_damage = SUB_Null; self.think = walker_rocket_explode; self.nextthink = time; return; } sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); org2 = findbetterlocation (self.origin, 16); pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); //w_deathtypestring = "got blasted to oblivion"; RadiusDamage (self, self.owner, cvar("g_turrets_unit_walker_std_rocket_dmg"), 0, cvar("g_turrets_unit_walker_std_rocket_radius"), world, cvar("g_turrets_unit_walker_std_rocket_force"), DEATH_TURRET, world); remove (self); } void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce) { self.health = self.health - damage; self.velocity = self.velocity + vforce; if (self.health <= 0) walker_rocket_explode(); } #define WALKER_ROCKET_MOVE movelib_move_simple(newdir,cvar("g_turrets_unit_walker_std_rocket_speed"),cvar("g_turrets_unit_walker_std_rocket_tunrate")); UpdateCSQCProjectile(self) void walker_rocket_loop(); void walker_rocket_think() { vector newdir; float edist; float itime; float m_speed; self.nextthink = time; edist = vlen(self.enemy.origin - self.origin); // Simulate crude guidance if (self.cnt < time) { if (edist < 1000) self.tur_shotorg = randomvec() * min(edist,64); else self.tur_shotorg = randomvec() * min(edist,256); self.cnt = time + 0.5; } if (edist < 256) self.tur_shotorg = '0 0 0'; if (self.tur_health < time) { self.think = walker_rocket_explode; self.nextthink = time; return; } if (self.shot_dmg != 1337) if (random() < 0.01) { walker_rocket_loop(); return; } m_speed = vlen(self.velocity) + cvar("g_turrets_unit_walker_std_rocket_speed_add"); // Enemy dead? just keep on the current heading then. if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO)) { // Make sure we dont return to tracking a respawned player self.enemy = world; } if (self.enemy) { itime = max(edist / m_speed,1); newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg); } else { newdir = normalize(self.velocity); } WALKER_ROCKET_MOVE; } void walker_rocket_loop3() { vector newdir; self.nextthink = time; if (self.tur_health < time) { self.think = walker_rocket_explode; return; } if (vlen(self.origin - self.tur_shotorg) < 128 ) { self.think = walker_rocket_think; return; } newdir = steerlib_pull(self.tur_shotorg); WALKER_ROCKET_MOVE; self.angles = vectoangles(self.velocity); } void walker_rocket_loop2() { vector newdir; self.nextthink = time; if (self.tur_health < time) { self.think = walker_rocket_explode; return; } if (vlen(self.origin - self.tur_shotorg) < 128 ) { self.tur_shotorg = self.origin - '0 0 200'; self.think = walker_rocket_loop3; return; } newdir = steerlib_pull(self.tur_shotorg); WALKER_ROCKET_MOVE; } void walker_rocket_loop() { self.nextthink = time; self.tur_shotorg = self.origin + '0 0 400'; self.think = walker_rocket_loop2; self.shot_dmg = 1337; } void walker_fire_rocket(vector org) { entity rocket; self.angles_x *= -1; makevectors(self.angles); self.angles_x *= -1; te_explosion (org); rocket = spawn (); setorigin(rocket, org); sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM); setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot rocket.classname = "walker_rocket"; rocket.owner = self; rocket.bot_dodge = TRUE; rocket.bot_dodgerating = 50; rocket.takedamage = DAMAGE_YES; rocket.damageforcescale = 2; rocket.health = 25; rocket.tur_shotorg = randomvec() * 512; rocket.cnt = time + 1; rocket.enemy = self.enemy; if (random() < 0.01) rocket.think = walker_rocket_loop; else rocket.think = walker_rocket_think; rocket.event_damage = walker_rocket_damage; rocket.nextthink = time;// + 0.25; rocket.movetype = MOVETYPE_FLY; rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * cvar("g_turrets_unit_walker_std_rocket_speed"); rocket.angles = vectoangles(rocket.velocity); rocket.touch = walker_rocket_explode; rocket.flags = FL_PROJECTILE; rocket.solid = SOLID_BBOX; rocket.tur_health = time + 9; CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound } void rv_think() { float f; vector org; entity oldself; if (self.owner.deadflag != DEAD_NO) { remove(self); return; } self.cnt = self.cnt -1; if (self.cnt < 0) { remove(self); return; } if (self.cnt > 1) f = gettagindex(self.owner,"tag_rocket01"); else f = gettagindex(self.owner,"tag_rocket02"); org = gettaginfo(self.owner,f); self.nextthink = time + 0.2; oldself = self; self = self.owner; walker_fire_rocket(org); self = oldself; } float walker_moveverb_path(float eval) { switch (eval) { case VCM_EVAL: if (self.animflag == ANIM_MEELE) return VS_CALL_NO; if (self.pathcurrent) return verb.verb_static_value; return VS_CALL_NO; case VCM_DO: // Do we have a path? if not(self.pathcurrent) { return VS_CALL_NO; } else { // Are we close enougth to a path node to switch to the next? if (vlen(self.origin - self.pathcurrent.origin) < 64) if (self.pathcurrent.path_next == world) { // Path endpoint reached pathlib_deletepath(self.pathcurrent.owner); self.pathcurrent = world; if (self.pathgoal) { if (self.pathgoal.use) self.pathgoal.use(); if (self.pathgoal.enemy) { self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin); self.pathgoal = self.pathgoal.enemy; } } else self.pathgoal = world; } else self.pathcurrent = self.pathcurrent.path_next; } if (self.pathcurrent) { switch (self.waterlevel) { case 0: self.animflag = ANIM_WALK; case 1: case 2: if (self.animflag == ANIM_WALK) self.animflag = ANIM_WALK; else self.animflag = ANIM_SWIM; break; case 3: self.animflag = ANIM_SWIM; } self.moveto = self.pathcurrent.origin; self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95); return VS_CALL_YES_DOING; } else return VS_CALL_YES_DONE; case VCM_REMOVE: if (self.pathcurrent) pathlib_deletepath(self.pathcurrent.owner); self.pathcurrent = world; return VS_CALL_YES_DONE; } return VS_CALL_YES_DONE; } float walker_moveverb_enemy(float eval) { switch (eval) { case VCM_EVAL: if (self.enemy) if (self.spawnflags & TSF_NO_PATHBREAK) if (self.pathcurrent) return VS_CALL_NO; if (self.animflag == ANIM_MEELE) return VS_CALL_NO; if (self.enemy == world) return VS_CALL_NO; //if (tracewalk(self.enemy, self.origin, self.mins, self.maxs, self.enemy.origin, MOVE_NORMAL)) return verb.verb_static_value; //return VS_CALL_NO; case VCM_DO: switch (self.waterlevel) { case 0: if (self.tur_dist_enemy > 500) self.animflag = ANIM_RUN; else self.animflag = ANIM_WALK; case 1: case 2: if (self.animflag != ANIM_SWIM) self.animflag = ANIM_WALK; else self.animflag = ANIM_SWIM; break; case 3: self.animflag = ANIM_SWIM; } self.moveto = self.enemy.origin; self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95); return VS_CALL_YES_DOING; } return VS_CALL_YES_DONE; } float walker_moveverb_idle_pause(float eval) { switch (eval) { case VCM_EVAL: if (self.animflag == ANIM_MEELE) return VS_CALL_NO; return verb.verb_static_value; case VCM_DO: self.moveto = self.origin; self.steerto = v_forward; self.animflag = ANIM_NO; return VS_CALL_YES_DOING; } return VS_CALL_YES_DONE; } float walker_moveverb_idle_roam(float eval) { switch (eval) { case VCM_EVAL: if (self.animflag == ANIM_MEELE) return VS_CALL_NO; return verb.verb_static_value; case VCM_DO: if(verb.wait < time) { trace_fraction = 0; while(trace_fraction != 1.0) { self.moveto = self.origin + (v_forward * 256); self.moveto += v_right * (random() * 256); self.moveto -= v_right * (random() * 256); tracebox(self.origin+'0 0 64',self.mins,self.maxs,self.moveto + '0 0 64',MOVE_NORMAL,self); } verb.wait = time + 10; } else { if(verb.wait - time < 9) if(vlen(self.moveto - self.origin) < 32) { verbstack_push(self.walker_verbs_move, walker_moveverb_idle_pause, WVM_IDLE + WVM_IDLE_UP, random() * (verb.wait - time), self); self.animflag = ANIM_NO; return VS_CALL_REMOVE; } } self.steerto = steerlib_attract(self.moveto,256); te_lightning1(self,self.origin + '0 0 64',self.moveto + '0 0 64'); switch (self.waterlevel) { case 0: self.animflag = ANIM_ROAM; case 1: case 2: if (self.animflag != ANIM_SWIM) self.animflag = ANIM_ROAM; break; case 3: self.animflag = ANIM_SWIM; } return VS_CALL_YES_DOING; } return VS_CALL_YES_DONE; } float walker_moveverb_idle(float eval) { switch (eval) { case VCM_EVAL: if (self.animflag == ANIM_MEELE) return VS_CALL_NO; return verb.verb_static_value; case VCM_DO: //if (random() < 0.5) verbstack_push(self.walker_verbs_move, walker_moveverb_idle_pause, WVM_IDLE + WVM_IDLE_UP, random() * 5, self); //else // verbstack_push(self.walker_verbs_move, walker_moveverb_idle_roam, WVM_IDLE + WVM_IDLE_UP, random() * 15); return VS_CALL_YES_DOING; } return VS_CALL_YES_DONE; } float walker_attackverb_meele(float eval) { switch (eval) { case VCM_EVAL: vector wish_angle; if (cvar("g_turrets_nofire")) return VS_CALL_NO; if (self.animflag == ANIM_SWIM || self.animflag == ANIM_MEELE) return VS_CALL_NO; if (!self.enemy) return VS_CALL_NO; wish_angle = angleofs(self,self.enemy); if (self.tur_dist_enemy < cvar("g_turrets_unit_walker_std_meele_range")) if (fabs(wish_angle_y) < 15) return verb.verb_static_value; return VS_CALL_NO; case VCM_DO: self.moveto = self.enemy.origin; self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95); self.animflag = ANIM_MEELE; return VS_CALL_YES_DOING; } return VS_CALL_YES_DONE; } float walker_attackverb_rockets(float eval) { switch (eval) { case VCM_EVAL: if (self.tur_head.attack_finished_single > time) return VS_CALL_NO; if not(self.enemy) return VS_CALL_NO; if (cvar("g_turrets_nofire")) return VS_CALL_NO; if (self.tur_dist_enemy < cvar("g_turrets_unit_walker_std_rockets_range_min")) return VS_CALL_NO; if (self.tur_dist_enemy > cvar("g_turrets_unit_walker_std_rockets_range")) return VS_CALL_NO; return verb.verb_static_value; case VCM_DO: entity rv; rv = spawn(); rv.think = rv_think; rv.nextthink = time; rv.cnt = 4; rv.owner = self; self.tur_head.attack_finished_single = time + cvar("g_turrets_unit_walker_std_rocket_refire"); return VS_CALL_YES_DONE; } return VS_CALL_YES_DONE; } void walker_postthink() { self.angles_x *= -1; makevectors(self.angles); self.angles_x *= -1; verbstack_pop(self.walker_verbs_attack); verbstack_pop(self.walker_verbs_move); walker_animate(); } void walker_attack() { entity flash; //w_deathtypestring = "was miniguned"; sound (self, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM); fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated,self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET, 0, 1, cvar("g_balance_uzi_bulletconstant")); if (self.uzi_bulletcounter == 2) { flash = spawn(); setmodel(flash, "models/uziflash.md3"); setattachment(flash, self.tur_head, "tag_fire"); flash.scale = 3; flash.think = W_Uzi_Flash_Go; flash.nextthink = time + 0.02; flash.frame = 2; flash.angles_z = flash.v_angle_z + random() * 180; flash.alpha = 1; flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; self.uzi_bulletcounter = self.uzi_bulletcounter = 0; } self.uzi_bulletcounter = self.uzi_bulletcounter + 1; self.tur_head.frame = self.tur_head.frame + 1; } void walker_respawnhook() { vector vtmp; entity e; self.origin = self.wkr_spawn.origin; self.angles = self.wkr_spawn.angles; vtmp = self.wkr_spawn.origin; vtmp_z += self.wkr_spawn.maxs_z; setorigin(self,vtmp); if (self.target != "") { e = find(world,targetname,self.target); if (!e) { dprint("Warning! initital waypoint for Walker does NOT exsist!\n"); self.target = ""; } if (e.classname != "turret_checkpoint") dprint("Warning: not a turrret path\n"); else { self.pathcurrent = WALKER_PATH(self.origin,e.origin); self.pathgoal = e; } } } void walker_diehook() { turret_trowgib2(self.origin,self.velocity + v_up * 200,'-0.6 -0.2 -02',self,time + random() * 1); turret_trowgib2(self.origin + '0 0 64',self.velocity + v_forward * 150 + v_up * 150,'-0.2 -0.2 -02',self.tur_head,time + random() * 2 + 3); if (self.pathcurrent) pathlib_deletepath(self.pathcurrent.owner); self.pathcurrent = world; if (self.damage_flags & TFL_DMG_DEATH_NORESPAWN) { remove(self.wkr_spawn); verbstack_flush(self.walker_verbs_move); verbstack_flush(self.walker_verbs_attack); verbstack_flush(self.walker_verbs_idle); remove(self.walker_verbs_move); remove(self.walker_verbs_attack); remove(self.walker_verbs_idle); } } void turret_walker_dinit() { entity e; if (self.netname == "") self.netname = "Walker Turret"; self.wkr_spawn = spawn(); self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE; self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_HEADATTACHED; self.aim_flags = TFL_AIM_LEAD; if (cvar("g_antilag_bullets")) self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN; else self.aim_flags |= TFL_AIM_SHOTTIMECOMPENSATE; self.turret_respawnhook = walker_respawnhook; self.turret_diehook = walker_diehook; self.ticrate = 0.05; if (turret_stdproc_init("walker_std",FALSE,"models/turrets/walker_body.md3","models/turrets/walker_head_minigun.md3") == 0) { remove(self); return; } setsize(self.tur_head,'0 0 0','0 0 0'); self.walker_verbs_move = spawn(); self.walker_verbs_attack = spawn(); self.walker_verbs_idle = spawn(); verbstack_push(self.walker_verbs_move, walker_moveverb_idle, WVM_IDLE, 0, self); verbstack_push(self.walker_verbs_move, walker_moveverb_enemy, WVM_ENEMY, 0, self); verbstack_push(self.walker_verbs_move, walker_moveverb_path, WVM_PATH, 0, self); verbstack_push(self.walker_verbs_attack, walker_attackverb_meele, WVA_MEELE, 0, self); verbstack_push(self.walker_verbs_attack, walker_attackverb_rockets, WVA_ROCKET, 0, self); self.damage_flags |= TFL_DMG_DEATH_NOGIBS; self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.iscreature = TRUE; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.takedamage = DAMAGE_AIM; setmodel(self.wkr_spawn,"models/turrets/walker_spawn.md3"); setattachment(self.tur_head,self,"tag_head"); self.wkr_spawn.angles = self.angles; self.wkr_spawn.solid = SOLID_NOT; traceline(self.origin + '0 0 16', self.origin - '0 0 10000', MOVE_WORLDONLY, self); setorigin(self.wkr_spawn,trace_endpos + '0 0 4'); setorigin(self,self.wkr_spawn.origin); setsize(self,WALKER_MIN,WALKER_MAX); self.idle_aim = '0 0 0'; self.turret_firecheckfunc = walker_firecheck; self.turret_firefunc = walker_attack; self.turret_postthink = walker_postthink; if (self.target != "") { e = find(world,targetname,self.target); if (!e) { dprint("Initital waypoint for walker does NOT exsist, fix your map!\n"); self.target = ""; } if (e.classname != "turret_checkpoint") dprint("Warning: not a turrret path\n"); else { self.pathcurrent = WALKER_PATH(self.origin,e.origin); self.pathgoal = e; } } } void spawnfunc_turret_walker() { g_turrets_common_precash(); precache_model ("models/turrets/walker_head_minigun.md3"); precache_model ("models/turrets/walker_body.md3"); precache_model ("models/turrets/walker_props.md3"); precache_model ("models/turrets/walker_spawn.md3"); precache_model ( "models/turrets/rocket.md3"); precache_sound ( "weapons/rocket_impact.wav" ); self.think = turret_walker_dinit; self.nextthink = time + 0.5; }