//*********************** //QUAKE 3 ENTITIES - So people can play quake3 maps with the nexuiz weapons //*********************** // NOTE: for best experience, you need to swap MGs with SGs in the map or it won't have a MG // SG -> SG void spawnfunc_ammo_shells() { spawnfunc_item_shells(); } // MG -> MG void spawnfunc_weapon_machinegun() { spawnfunc_weapon_uzi(); } void spawnfunc_ammo_bullets() { spawnfunc_item_bullets(); } // GL -> Mortar void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); } // LG -> Electro void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); } void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); } // Plasma -> Hagar void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); } void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); } // Rail -> Nex void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); } void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); } // BFG -> Crylink void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); } void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); } // RL -> RL void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); } // Armor void spawnfunc_item_armor_body() { spawnfunc_item_armor_large(); } void spawnfunc_item_armor_combat() { spawnfunc_item_armor_big(); } void spawnfunc_item_armor_shard() { spawnfunc_item_armor_small(); } void spawnfunc_item_enviro() { spawnfunc_item_invincible(); } //void spawnfunc_item_flight() /* not supported */ //void spawnfunc_item_haste() /* not supported */ //void spawnfunc_item_health() /* handled in t_quake.qc */ //void spawnfunc_item_health_large() /* handled in t_items.qc */ //void spawnfunc_item_health_small() /* handled in t_items.qc */ //void spawnfunc_item_health_mega() /* handled in t_items.qc */ //void spawnfunc_item_invis() /* not supported */ //void spawnfunc_item_regen() /* not supported */ void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); } void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); } void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); } void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); } void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); } void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); } void spawnfunc_item_flight() { spawnfunc_item_jetpack(); }