//*********************** //QUAKE 1 ENTITIES - So people can play quake1 maps with the nexuiz weapons //*********************** void weapon_nailgun (void) {weapon_electro();} void weapon_supernailgun (void) {weapon_hagar();} void weapon_supershotgun (void) {weapon_uzi();} void item_spikes (void) {item_bullets();} void item_armor2 (void) {item_armor25();} void item_armorInv (void) {item_armor25();} void item_health (void) {if (self.spawnflags & 2) item_health100();else item_health25();} //item_spikes //item_health // garbage function to reduce warnings in compiling about unused variables void junk_function () { self.exteriormodeltoclient = world; self.glow_trail = 0; self.tag_entity = world; self.button6 = 0; self.button7 = 0; self.button8 = 0; self.pitch_speed = 0; self.drawonlytoclient = world; self.nodrawtoclient = world; self.cursor_active = 0; self.cursor_screen = '0 0 0'; self.cursor_trace_start = '0 0 0'; self.cursor_trace_endpos = '0 0 0'; self.ping = 0; self.roomtype = 0; self.radius = 0; self.pitch = 0; self.renderamt = 0; self.rendermode = 0; self.rendercolor = '0 0 0'; self.light_lev = 0; self.color = '0 0 0'; self.style = 0; self.jumppadsused = world; self.disableclientprediction = 0; self.contentstransition = SUB_Null; self.dphitcontentsmask = 0; trace_dphittexturename = ""; }