var void remove(entity e); void objerror(string s); void droptofloor(); .vector dropped_origin; void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints void() spawnpoint_use; string ColoredTeamName(float t); float RandomSelection_totalweight; float RandomSelection_best_priority; entity RandomSelection_chosen_ent; float RandomSelection_chosen_float; void RandomSelection_Init() { RandomSelection_totalweight = 0; RandomSelection_chosen_ent = world; RandomSelection_chosen_float = 0; RandomSelection_best_priority = -1; } void RandomSelection_Add(entity e, float f, float weight, float priority) { if(priority > RandomSelection_best_priority) { RandomSelection_best_priority = priority; RandomSelection_chosen_ent = e; RandomSelection_chosen_float = f; RandomSelection_totalweight = weight; } else if(priority == RandomSelection_best_priority) { RandomSelection_totalweight += weight; if(random() * RandomSelection_totalweight <= weight) { RandomSelection_chosen_ent = e; RandomSelection_chosen_float = f; } } } float DistributeEvenly_amount; float DistributeEvenly_totalweight; void DistributeEvenly_Init(float amount, float totalweight) { if(DistributeEvenly_amount) { dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for "); dprint(ftos(DistributeEvenly_totalweight), " left!)\n"); } if(totalweight == 0) DistributeEvenly_amount = 0; else DistributeEvenly_amount = amount; DistributeEvenly_totalweight = totalweight; } float DistributeEvenly_Get(float weight) { float f; if(weight <= 0) return 0; f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight); DistributeEvenly_totalweight -= weight; DistributeEvenly_amount -= f; return f; } void move_out_of_solid_expand(entity e, vector by) { float eps = 0.0625; tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e); if(trace_startsolid) return; if(trace_fraction < 1) { // hit something // adjust origin in the other direction... e.origin = e.origin - by * (1 - trace_fraction); } } float move_out_of_solid(entity e) { vector o, m0, m1; o = e.origin; traceline(o, o, MOVE_WORLDONLY, e); if(trace_startsolid) return 0; tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e); if(!trace_startsolid) return 1; m0 = e.mins; m1 = e.maxs; e.mins = '0 0 0'; e.maxs = '0 0 0'; move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x; move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x; move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y; move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y; move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z; move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z; setorigin(e, e.origin); tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e); if(trace_startsolid) { setorigin(e, o); return 0; } return 1; } string STR_PLAYER = "player"; string STR_SPECTATOR = "spectator"; string STR_OBSERVER = "observer"; #if 0 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; ) #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL) #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; ) #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL) #else #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); ) #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT) #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL) #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER) #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER) #endif // copies a string to a tempstring (so one can strunzone it) string strcat1(string s) = #115; // FRIK_FILE float logfile_open; float logfile; void bcenterprint(string s) { // TODO replace by MSG_ALL (would show it to spectators too, though)? entity head; FOR_EACH_PLAYER(head) if(clienttype(head) == CLIENTTYPE_REAL) centerprint(head, s); } void GameLogEcho(string s) { string fn; float matches; if(cvar("sv_eventlog_files")) { if(!logfile_open) { logfile_open = TRUE; matches = cvar("sv_eventlog_files_counter") + 1; cvar_set("sv_eventlog_files_counter", ftos(matches)); fn = ftos(matches); if(strlen(fn) < 8) fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn); fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix")); logfile = fopen(fn, FILE_APPEND); fputs(logfile, ":logversion:3\n"); } if(logfile >= 0) { if(cvar("sv_eventlog_files_timestamps")) fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n"))); else fputs(logfile, strcat(s, "\n")); } } if(cvar("sv_eventlog_console")) { print(s, "\n"); } } void GameLogInit() { logfile_open = 0; // will be opened later } void GameLogClose() { if(logfile_open && logfile >= 0) { fclose(logfile); logfile = -1; } } float spawnpoint_nag; void relocate_spawnpoint() { // nudge off the floor setorigin(self, self.origin + '0 0 1'); tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self); if (trace_startsolid) { vector o; o = self.origin; self.mins = PL_MIN; self.maxs = PL_MAX; if(!move_out_of_solid(self)) objerror("could not get out of solid at all!"); print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1')); print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x)); print(" ", ftos(self.origin_y - o_y)); print(" ", ftos(self.origin_z - o_z), "'\n"); if(cvar("g_spawnpoints_auto_move_out_of_solid")) { if(!spawnpoint_nag) print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n"); spawnpoint_nag = 1; } else { self.origin = o; self.mins = self.maxs = '0 0 0'; objerror("player spawn point in solid, mapper sucks!\n"); return; } } if(cvar("g_spawnpoints_autodrop")) { setsize(self, PL_MIN, PL_MAX); droptofloor(); } self.use = spawnpoint_use; self.team_saved = self.team; if(!self.cnt) self.cnt = 1; if(g_ctf || g_assault || g_onslaught || g_domination) if(self.team) have_team_spawns = 1; if(cvar("r_showbboxes")) { // show where spawnpoints point at too makevectors(self.angles); entity e; e = spawn(); e.classname = "info_player_foo"; setorigin(e, self.origin + v_forward * 24); setsize(e, '-8 -8 -8', '8 8 8'); e.solid = SOLID_TRIGGER; } } #define strstr strstrofs /* // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN. // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP // STRINGS AND TAKE QUITE LONG. haystack and needle MUST // BE CONSTANT OR strzoneD! float strstr(string haystack, string needle, float offset) { float len, endpos; string found; len = strlen(needle); endpos = strlen(haystack) - len; while(offset <= endpos) { found = substring(haystack, offset, len); if(found == needle) return offset; offset = offset + 1; } return -1; } */ float NUM_NEAREST_ENTITIES = 4; entity nearest_entity[NUM_NEAREST_ENTITIES]; float nearest_length[NUM_NEAREST_ENTITIES]; entity findnearest(vector point, .string field, string value, vector axismod) { entity localhead; float i; float j; float len; vector dist; float num_nearest; num_nearest = 0; localhead = find(world, field, value); while(localhead) { if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###") dist = localhead.oldorigin; else dist = localhead.origin; dist = dist - point; dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1'; len = vlen(dist); for(i = 0; i < num_nearest; ++i) { if(len < nearest_length[i]) break; } // now i tells us where to insert at // INSERTION SORT! YOU'VE SEEN IT! RUN! if(i < NUM_NEAREST_ENTITIES) { for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j) { nearest_length[j + 1] = nearest_length[j]; nearest_entity[j + 1] = nearest_entity[j]; } nearest_length[i] = len; nearest_entity[i] = localhead; if(num_nearest < NUM_NEAREST_ENTITIES) num_nearest = num_nearest + 1; } localhead = find(localhead, field, value); } // now use the first one from our list that we can see for(i = 0; i < num_nearest; ++i) { traceline(point, nearest_entity[i].origin, TRUE, world); if(trace_fraction == 1) { if(i != 0) { dprint("Nearest point ("); dprint(nearest_entity[0].netname); dprint(") is not visible, using a visible one.\n"); } return nearest_entity[i]; } } if(num_nearest == 0) return world; dprint("Not seeing any location point, using nearest as fallback.\n"); /* DEBUGGING CODE: dprint("Candidates were: "); for(j = 0; j < num_nearest; ++j) { if(j != 0) dprint(", "); dprint(nearest_entity[j].netname); } dprint("\n"); */ return nearest_entity[0]; } void spawnfunc_target_location() { self.classname = "target_location"; // location name in netname // eventually support: count, teamgame selectors, line of sight? }; void spawnfunc_info_location() { self.classname = "target_location"; self.message = self.netname; }; string NearestLocation(vector p) { entity loc; string ret; ret = "somewhere"; loc = findnearest(p, classname, "target_location", '1 1 1'); if(loc) { ret = loc.message; } else { loc = findnearest(p, target, "###item###", '1 1 4'); if(loc) ret = loc.netname; } return ret; } string formatmessage(string msg) { float p, p1, p2; float n; string escape; string replacement; p = 0; n = 7; while(1) { if(n < 1) break; // too many replacements n = n - 1; p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring! p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring! if(p1 < 0) p1 = p2; if(p2 < 0) p2 = p1; p = min(p1, p2); if(p < 0) break; replacement = substring(msg, p, 2); escape = substring(msg, p + 1, 1); if(escape == "%") replacement = "%"; else if(escape == "\\") replacement = "\\"; else if(escape == "n") replacement = "\n"; else if(escape == "a") replacement = ftos(floor(self.armorvalue)); else if(escape == "h") replacement = ftos(floor(self.health)); else if(escape == "l") replacement = NearestLocation(self.origin); else if(escape == "y") replacement = NearestLocation(self.cursor_trace_endpos); else if(escape == "d") replacement = NearestLocation(self.death_origin); else if(escape == "w") { float wep; wep = self.weapon; if(!wep) wep = self.switchweapon; if(!wep) wep = self.cnt; replacement = W_Name(wep); } else if(escape == "W") { if(self.items & IT_SHELLS) replacement = "shells"; else if(self.items & IT_NAILS) replacement = "bullets"; else if(self.items & IT_ROCKETS) replacement = "rockets"; else if(self.items & IT_CELLS) replacement = "cells"; else replacement = "batteries"; // ;) } else if(escape == "x") { replacement = self.cursor_trace_ent.netname; if(!replacement || !self.cursor_trace_ent) replacement = "nothing"; } else if(escape == "p") { if(self.last_selected_player) replacement = self.last_selected_player.netname; else replacement = "(nobody)"; } msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2))); p = p + strlen(replacement); } return msg; } /* ============= GetCvars ============= Called with: 0: sends the request >0: receives a cvar from name=argv(f) value=argv(f+1) */ void GetCvars_handleString(string thisname, float f, .string field, string name) { if(f < 0) { if(self.field) strunzone(self.field); self.field = string_null; } else if(f > 0) { if(thisname == name) { if(self.field) strunzone(self.field); self.field = strzone(argv(f + 1)); } } else stuffcmd(self, strcat("sendcvar ", name, "\n")); } void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func) { GetCvars_handleString(thisname, f, field, name); if(f >= 0) // also initialize to the fitting value for "" when sending cvars out if(thisname == name) { string s; s = func(strcat1(self.field)); if(s != self.field) { strunzone(self.field); self.field = strzone(s); } } } void GetCvars_handleFloat(string thisname, float f, .float field, string name) { if(f < 0) { } else if(f > 0) { if(thisname == name) self.field = stof(argv(f + 1)); } else stuffcmd(self, strcat("sendcvar ", name, "\n")); } string W_FixWeaponOrder_ForceComplete(string s); string W_FixWeaponOrder_AllowIncomplete(string s); float w_getbestweapon(entity e); void GetCvars(float f) { string s; if(f > 0) s = strcat1(argv(f)); GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch"); GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction"); GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime"); GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames"); GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion"); GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap"); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete); GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt"); GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional"); GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation"); GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound"); // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early) if(f > 0) { if(s == "cl_weaponpriority") self.switchweapon = w_getbestweapon(self); } } float fexists(string f) { float fh; fh = fopen(f, FILE_READ); if(fh < 0) return FALSE; fclose(fh); return TRUE; } void backtrace(string msg) { float dev; dev = cvar("developer"); cvar_set("developer", "1"); dprint("\n"); dprint("--- CUT HERE ---\nWARNING: "); dprint(msg); dprint("\n"); remove(world); // isn't there any better way to cause a backtrace? dprint("\n--- CUT UNTIL HERE ---\n"); cvar_set("developer", ftos(dev)); } string Team_ColorCode(float teamid) { if(teamid == COLOR_TEAM1) return "^1"; else if(teamid == COLOR_TEAM2) return "^4"; else if(teamid == COLOR_TEAM3) return "^3"; else if(teamid == COLOR_TEAM4) return "^6"; else return "^7"; } string Team_ColorName(float t) { // fixme: Search for team entities and get their .netname's! if(t == COLOR_TEAM1) return "Red"; if(t == COLOR_TEAM2) return "Blue"; if(t == COLOR_TEAM3) return "Yellow"; if(t == COLOR_TEAM4) return "Pink"; return "Neutral"; } string Team_ColorNameLowerCase(float t) { // fixme: Search for team entities and get their .netname's! if(t == COLOR_TEAM1) return "red"; if(t == COLOR_TEAM2) return "blue"; if(t == COLOR_TEAM3) return "yellow"; if(t == COLOR_TEAM4) return "pink"; return "neutral"; } #define CENTERPRIO_POINT 1 #define CENTERPRIO_SPAM 2 #define CENTERPRIO_VOTE 4 #define CENTERPRIO_NORMAL 5 #define CENTERPRIO_SHIELDING 7 #define CENTERPRIO_MAPVOTE 9 #define CENTERPRIO_IDLEKICK 50 #define CENTERPRIO_ADMIN 99 .float centerprint_priority; .float centerprint_expires; void centerprint_atprio(entity e, float prio, string s) { if(intermission_running) if(prio < CENTERPRIO_MAPVOTE) return; if(time > e.centerprint_expires) e.centerprint_priority = 0; if(prio >= e.centerprint_priority) { e.centerprint_priority = prio; if(timeoutStatus == 2) e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE); else e.centerprint_expires = time + e.cvar_scr_centertime; centerprint_builtin(e, s); } } void centerprint_expire(entity e, float prio) { if(prio == e.centerprint_priority) { e.centerprint_priority = 0; centerprint_builtin(e, ""); } } void centerprint(entity e, string s) { centerprint_atprio(e, CENTERPRIO_NORMAL, s); } // decolorizes and team colors the player name when needed string playername(entity p) { string t; if(teams_matter && !intermission_running && p.classname == "player") { t = Team_ColorCode(p.team); return strcat(t, strdecolorize(p.netname)); } else return p.netname; } vector randompos(vector m1, vector m2) { local vector v; m2 = m2 - m1; v_x = m2_x * random() + m1_x; v_y = m2_y * random() + m1_y; v_z = m2_z * random() + m1_z; return v; }; float g_pickup_shells; float g_pickup_shells_max; float g_pickup_nails; float g_pickup_nails_max; float g_pickup_rockets; float g_pickup_rockets_max; float g_pickup_cells; float g_pickup_cells_max; float g_pickup_armorsmall; float g_pickup_armorsmall_max; float g_pickup_armormedium; float g_pickup_armormedium_max; float g_pickup_armorlarge; float g_pickup_armorlarge_max; float g_pickup_healthsmall; float g_pickup_healthsmall_max; float g_pickup_healthmedium; float g_pickup_healthmedium_max; float g_pickup_healthlarge; float g_pickup_healthlarge_max; float g_pickup_healthmega; float g_pickup_healthmega_max; float g_weaponarena; string g_weaponarena_list; float start_weapons; float start_items; float start_ammo_shells; float start_ammo_nails; float start_ammo_rockets; float start_ammo_cells; float start_health; float start_armorvalue; float warmup_start_weapons; float warmup_start_ammo_shells; float warmup_start_ammo_nails; float warmup_start_ammo_rockets; float warmup_start_ammo_cells; float warmup_start_health; float warmup_start_armorvalue; float g_weapon_stay; entity get_weaponinfo(float w); void readplayerstartcvars() { entity e; float i, j, t; string s; // initialize starting values for players start_weapons = 0; start_items = 0; start_ammo_shells = 0; start_ammo_nails = 0; start_ammo_rockets = 0; start_ammo_cells = 0; start_health = cvar("g_balance_health_start"); start_armorvalue = cvar("g_balance_armor_start"); g_weaponarena = 0; s = cvar_string("g_weaponarena"); if(s == "0") { } else if(s == "all") { g_weaponarena_list = "All Weapons"; for(j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); g_weaponarena |= e.weapons; weapon_action(e.weapon, WR_PRECACHE); } } else if(s == "most") { g_weaponarena_list = "Most Weapons"; for(j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); if(e.spawnflags & WEPSPAWNFLAG_NORMAL) { g_weaponarena |= e.weapons; weapon_action(e.weapon, WR_PRECACHE); } } } else { t = tokenize_sane(s); g_weaponarena_list = ""; for(i = 0; i < t; ++i) { s = argv(i); for(j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); if(e.netname == s) { g_weaponarena |= e.weapons; weapon_action(e.weapon, WR_PRECACHE); g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & "); break; } } if(j > WEP_LAST) { print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n"); } } g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3)); } if(g_weaponarena) { start_weapons = g_weaponarena; start_ammo_rockets = 999; start_ammo_shells = 999; start_ammo_cells = 999; start_ammo_nails = 999; start_items |= IT_UNLIMITED_AMMO; } else if(g_nixnex) { start_weapons = 0; // will be done later for(i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); if(!(e.weapon)) continue; weapon_action(e.weapon, WR_PRECACHE); } } else if(g_minstagib) { start_health = 100; start_armorvalue = 0; start_weapons = WEPBIT_MINSTANEX; weapon_action(WEP_MINSTANEX, WR_PRECACHE); start_ammo_cells = cvar("g_minstagib_ammo_start"); g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha"); if(g_minstagib_invis_alpha <= 0) g_minstagib_invis_alpha = -1; } else { if(g_lms) { start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_health = cvar("g_lms_start_health"); start_armorvalue = cvar("g_lms_start_armor"); } else if (cvar("g_use_ammunition")) { start_ammo_shells = cvar("g_start_ammo_shells"); start_ammo_nails = cvar("g_start_ammo_nails"); start_ammo_rockets = cvar("g_start_ammo_rockets"); start_ammo_cells = cvar("g_start_ammo_cells"); } else { start_ammo_shells = cvar("g_pickup_shells_max"); start_ammo_nails = cvar("g_pickup_nails_max"); start_ammo_rockets = cvar("g_pickup_rockets_max"); start_ammo_cells = cvar("g_pickup_cells_max"); start_items |= IT_UNLIMITED_AMMO; } for(i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); if(!(e.weapon)) continue; t = cvar(strcat("g_start_weapon_", e.netname)); if(t < 0) // "default" weapon selection { if(g_lms) t = (e.spawnflags & WEPSPAWNFLAG_NORMAL); else if(g_race) t = (i == WEP_LASER); else t = (i == WEP_LASER || i == WEP_SHOTGUN); if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook t += (i == WEP_HOOK); } if(t) { start_weapons |= e.weapons; weapon_action(e.weapon, WR_PRECACHE); } } } if(inWarmupStage) { warmup_start_ammo_shells = start_ammo_shells; warmup_start_ammo_nails = start_ammo_nails; warmup_start_ammo_rockets = start_ammo_rockets; warmup_start_ammo_cells = start_ammo_cells; warmup_start_health = start_health; warmup_start_armorvalue = start_armorvalue; warmup_start_weapons = start_weapons; if(!g_weaponarena && !g_nixnex && !g_minstagib) { if(cvar("g_use_ammunition")) { warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); } warmup_start_health = cvar("g_warmup_start_health"); warmup_start_armorvalue = cvar("g_warmup_start_armor"); if(cvar("g_warmup_allguns")) { for(i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); if(!(e.weapon)) continue; if(e.spawnflags & WEPSPAWNFLAG_NORMAL) { warmup_start_weapons |= e.weapons; weapon_action(e.weapon, WR_PRECACHE); } } } } } if(start_weapons & WEPBIT_HOOK) { // can't have off-hand hook, if hook weapon is enabled g_grappling_hook = 0; } if(g_weapon_stay == 2) { if(!start_ammo_shells) start_ammo_shells = g_pickup_shells; if(!start_ammo_nails) start_ammo_shells = g_pickup_nails; if(!start_ammo_cells) start_ammo_shells = g_pickup_cells; if(!start_ammo_rockets) start_ammo_shells = g_pickup_rockets; if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells; if(!warmup_start_ammo_nails) warmup_start_ammo_shells = g_pickup_nails; if(!warmup_start_ammo_cells) warmup_start_ammo_shells = g_pickup_cells; if(!warmup_start_ammo_rockets) warmup_start_ammo_shells = g_pickup_rockets; } start_ammo_shells = max(0, start_ammo_shells); start_ammo_nails = max(0, start_ammo_nails); start_ammo_cells = max(0, start_ammo_cells); start_ammo_rockets = max(0, start_ammo_rockets); warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); warmup_start_ammo_cells = max(0, warmup_start_ammo_cells); warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets); } float g_bugrigs; float g_bugrigs_planar_movement; float g_bugrigs_planar_movement_car_jumping; float g_bugrigs_reverse_spinning; float g_bugrigs_reverse_speeding; float g_bugrigs_reverse_stopping; float g_bugrigs_air_steering; float g_bugrigs_angle_smoothing; float g_bugrigs_friction_floor; float g_bugrigs_friction_brake; float g_bugrigs_friction_air; float g_bugrigs_accel; float g_bugrigs_speed_ref; float g_bugrigs_speed_pow; float g_bugrigs_steer; float g_touchexplode; float g_touchexplode_radius; float g_touchexplode_damage; float g_touchexplode_edgedamage; float g_touchexplode_force; void readlevelcvars(void) { g_bugrigs = cvar("g_bugrigs"); g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement"); g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping"); g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning"); g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding"); g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping"); g_bugrigs_air_steering = cvar("g_bugrigs_air_steering"); g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing"); g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor"); g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake"); g_bugrigs_friction_air = cvar("g_bugrigs_friction_air"); g_bugrigs_accel = cvar("g_bugrigs_accel"); g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref"); g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow"); g_bugrigs_steer = cvar("g_bugrigs_steer"); g_touchexplode = cvar("g_touchexplode"); g_touchexplode_radius = cvar("g_touchexplode_radius"); g_touchexplode_damage = cvar("g_touchexplode_damage"); g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage"); g_touchexplode_force = cvar("g_touchexplode_force"); sv_clones = cvar("sv_clones"); sv_cheats = cvar("sv_cheats"); sv_gentle = cvar("sv_gentle"); sv_foginterval = cvar("sv_foginterval"); g_cloaked = cvar("g_cloaked"); g_jump_grunt = cvar("g_jump_grunt"); g_footsteps = cvar("g_footsteps"); g_grappling_hook = cvar("g_grappling_hook"); g_laserguided_missile = cvar("g_laserguided_missile"); g_midair = cvar("g_midair"); g_minstagib = cvar("g_minstagib"); g_nixnex = cvar("g_nixnex"); g_nixnex_with_laser = cvar("g_nixnex_with_laser"); g_norecoil = cvar("g_norecoil"); g_vampire = cvar("g_vampire"); g_bloodloss = cvar("g_bloodloss"); sv_maxidle = cvar("sv_maxidle"); sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle"); sv_pogostick = cvar("sv_pogostick"); sv_doublejump = cvar("sv_doublejump"); g_maplist_allow_hidden = cvar("g_maplist_allow_hidden"); g_ctf_reverse = cvar("g_ctf_reverse"); inWarmupStage = cvar("g_warmup"); g_warmup_limit = cvar("g_warmup_limit"); g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign")) inWarmupStage = 0; // these modes cannot work together, sorry g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo"); g_pickup_respawntime_short = cvar("g_pickup_respawntime_short"); g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium"); g_pickup_respawntime_long = cvar("g_pickup_respawntime_long"); g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup"); if(g_minstagib) g_nixnex = g_weaponarena = 0; if(g_nixnex) g_weaponarena = 0; g_weaponarena = 0; g_pickup_shells = cvar("g_pickup_shells"); g_pickup_shells_max = cvar("g_pickup_shells_max"); g_pickup_nails = cvar("g_pickup_nails"); g_pickup_nails_max = cvar("g_pickup_nails_max"); g_pickup_rockets = cvar("g_pickup_rockets"); g_pickup_rockets_max = cvar("g_pickup_rockets_max"); g_pickup_cells = cvar("g_pickup_cells"); g_pickup_cells_max = cvar("g_pickup_cells_max"); g_pickup_armorsmall = cvar("g_pickup_armorsmall"); g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max"); g_pickup_armormedium = cvar("g_pickup_armormedium"); g_pickup_armormedium_max = cvar("g_pickup_armormedium_max"); g_pickup_armorlarge = cvar("g_pickup_armorlarge"); g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max"); g_pickup_healthsmall = cvar("g_pickup_healthsmall"); g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max"); g_pickup_healthmedium = cvar("g_pickup_healthmedium"); g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max"); g_pickup_healthlarge = cvar("g_pickup_healthlarge"); g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max"); g_pickup_healthmega = cvar("g_pickup_healthmega"); g_pickup_healthmega_max = cvar("g_pickup_healthmega_max"); g_pinata = cvar("g_pinata"); g_weapon_stay = cvar("g_weapon_stay"); if(!g_weapon_stay && (cvar("deathmatch") == 2)) g_weapon_stay = 1; if not(inWarmupStage) game_starttime = cvar("g_start_delay"); readplayerstartcvars(); } /* // TODO sound pack system string soundpack; string precache_sound_builtin (string s) = #19; void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8; string precache_sound(string s) { return precache_sound_builtin(strcat(soundpack, s)); } void play2(entity e, string filename) { stuffcmd(e, strcat("play2 ", soundpack, filename, "\n")); } void sound(entity e, float chan, string samp, float vol, float atten) { sound_builtin(e, chan, strcat(soundpack, samp), vol, atten); } */ // Sound functions string precache_sound (string s) = #19; void(entity e, float chan, string samp, float vol, float atten) sound = #8; float precache_sound_index (string s) = #19; #define SND_VOLUME 1 #define SND_ATTENUATION 2 #define SND_LARGEENTITY 8 #define SND_LARGESOUND 16 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten) { float entno, idx; entno = num_for_edict(e); idx = precache_sound_index(samp); float sflags; sflags = 0; atten = floor(atten * 64); vol = floor(vol * 255); if(vol != 255) sflags |= SND_VOLUME; if(atten != 64) sflags |= SND_ATTENUATION; if(entno >= 8192) sflags |= SND_LARGEENTITY; if(idx >= 256) sflags |= SND_LARGESOUND; WriteByte(dest, SVC_SOUND); WriteByte(dest, sflags); if(sflags & SND_VOLUME) WriteByte(dest, vol * 255); if(sflags & SND_ATTENUATION) WriteByte(dest, atten); if(sflags & SND_LARGEENTITY) { WriteShort(dest, entno); WriteByte(dest, chan); } else { WriteShort(dest, entno * 8 + chan); } if(sflags & SND_LARGESOUND) WriteShort(dest, idx); else WriteByte(dest, idx); WriteCoord(dest, o_x); WriteCoord(dest, o_y); WriteCoord(dest, o_z); } void soundto(float dest, entity e, float chan, string samp, float vol, float atten) { vector o; o = e.origin + 0.5 * (e.mins + e.maxs); soundtoat(dest, e, o, chan, samp, vol, atten); } void soundat(entity e, vector o, float chan, string samp, float vol, float atten) { soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten); } void stopsoundto(float dest, entity e, float chan) { float entno; entno = num_for_edict(e); if(entno >= 8192) { float idx, sflags; idx = precache_sound_index("misc/null.wav"); sflags = SND_LARGEENTITY; if(idx >= 256) sflags |= SND_LARGESOUND; WriteByte(dest, SVC_SOUND); WriteByte(dest, sflags); WriteShort(dest, entno); WriteByte(dest, chan); if(sflags & SND_LARGESOUND) WriteShort(dest, idx); else WriteByte(dest, idx); WriteCoord(dest, e.origin_x); WriteCoord(dest, e.origin_y); WriteCoord(dest, e.origin_z); } else { WriteByte(dest, SVC_STOPSOUND); WriteShort(dest, entno * 8 + chan); } } void stopsound(entity e, float chan) { stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast stopsoundto(MSG_ALL, e, chan); // in case of packet loss } void play2(entity e, string filename) { //stuffcmd(e, strcat("play2 ", filename, "\n")); msg_entity = e; soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE); } .float announcetime; float announce(entity player, string msg) { if(time > player.announcetime) if(clienttype(player) == CLIENTTYPE_REAL) { player.announcetime = time + 0.8; play2(player, msg); return TRUE; } return FALSE; } void play2team(float t, string filename) { local entity head; FOR_EACH_REALPLAYER(head) { if (head.team == t) play2(head, filename); } } void play2all(string samp) { sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE); } void PrecachePlayerSounds(string f); void precache_all_models(string pattern) { float globhandle, i, n; string f; globhandle = search_begin(pattern, TRUE, FALSE); if(globhandle < 0) return; n = search_getsize(globhandle); for(i = 0; i < n; ++i) { //print(search_getfilename(globhandle, i), "\n"); f = search_getfilename(globhandle, i); precache_model(f); PrecachePlayerSounds(strcat(f, ".sounds")); } search_end(globhandle); } void precache() { // gamemode related things precache_model ("null"); precache_model ("models/misc/chatbubble.spr"); precache_model ("models/misc/teambubble.spr"); if (g_runematch) { precache_model ("models/runematch/curse.mdl"); precache_model ("models/runematch/rune.mdl"); } #ifdef TTURRETS_ENABLED if(cvar("g_turrets")) turrets_precash(); #endif // Precache all player models if desired if (cvar("sv_precacheplayermodels")) { PrecachePlayerSounds("sound/player/default.sounds"); precache_all_models("models/player/*.zym"); precache_all_models("models/player/*.dpm"); precache_all_models("models/player/*.md3"); precache_all_models("models/player/*.psk"); //precache_model("models/player/carni.zym"); //precache_model("models/player/crash.zym"); //precache_model("models/player/grunt.zym"); //precache_model("models/player/headhunter.zym"); //precache_model("models/player/insurrectionist.zym"); //precache_model("models/player/jeandarc.zym"); //precache_model("models/player/lurk.zym"); //precache_model("models/player/lycanthrope.zym"); //precache_model("models/player/marine.zym"); //precache_model("models/player/nexus.zym"); //precache_model("models/player/pyria.zym"); //precache_model("models/player/shock.zym"); //precache_model("models/player/skadi.zym"); //precache_model("models/player/specop.zym"); //precache_model("models/player/visitant.zym"); } if(cvar("sv_defaultcharacter")) { string s; s = cvar_string("sv_defaultplayermodel_red"); if(s != "") { precache_model(s); PrecachePlayerSounds(strcat(s, ".sounds")); } s = cvar_string("sv_defaultplayermodel_blue"); if(s != "") { precache_model(s); PrecachePlayerSounds(strcat(s, ".sounds")); } s = cvar_string("sv_defaultplayermodel_yellow"); if(s != "") { precache_model(s); PrecachePlayerSounds(strcat(s, ".sounds")); } s = cvar_string("sv_defaultplayermodel_pink"); if(s != "") { precache_model(s); PrecachePlayerSounds(strcat(s, ".sounds")); } s = cvar_string("sv_defaultplayermodel"); if(s != "") { precache_model(s); PrecachePlayerSounds(strcat(s, ".sounds")); } } if (g_footsteps) { PrecacheGlobalSound((globalsound_step = "misc/footstep0 6")); PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6")); } // gore and miscellaneous sounds //precache_sound ("misc/h2ohit.wav"); precache_model ("models/hook.md3"); precache_sound ("misc/armorimpact.wav"); precache_sound ("misc/bodyimpact1.wav"); precache_sound ("misc/bodyimpact2.wav"); precache_sound ("misc/gib.wav"); precache_sound ("misc/gib_splat01.wav"); precache_sound ("misc/gib_splat02.wav"); precache_sound ("misc/gib_splat03.wav"); precache_sound ("misc/gib_splat04.wav"); precache_sound ("misc/hit.wav"); PrecacheGlobalSound((globalsound_fall = "misc/hitground 4")); PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4")); precache_sound ("misc/null.wav"); precache_sound ("misc/spawn.wav"); precache_sound ("misc/talk.wav"); precache_sound ("misc/teleport.wav"); precache_sound ("player/lava.wav"); precache_sound ("player/slime.wav"); // announcer sounds - male precache_sound ("announcer/male/electrobitch.wav"); precache_sound ("announcer/male/airshot.wav"); precache_sound ("announcer/male/03kills.wav"); precache_sound ("announcer/male/05kills.wav"); precache_sound ("announcer/male/10kills.wav"); precache_sound ("announcer/male/15kills.wav"); precache_sound ("announcer/male/20kills.wav"); precache_sound ("announcer/male/25kills.wav"); precache_sound ("announcer/male/30kills.wav"); precache_sound ("announcer/male/botlike.wav"); precache_sound ("announcer/male/yoda.wav"); precache_sound ("announcer/male/headshot.wav"); precache_sound ("announcer/male/impressive.wav"); // announcer sounds - robotic precache_sound ("announcer/robotic/prepareforbattle.wav"); precache_sound ("announcer/robotic/begin.wav"); precache_sound ("announcer/robotic/timeoutcalled.wav"); precache_sound ("announcer/robotic/1fragleft.wav"); precache_sound ("announcer/robotic/1minuteremains.wav"); precache_sound ("announcer/robotic/2fragsleft.wav"); precache_sound ("announcer/robotic/3fragsleft.wav"); if (g_minstagib) { precache_sound ("announcer/robotic/lastsecond.wav"); precache_sound ("announcer/robotic/narrowly.wav"); } precache_model ("models/sprites/1.spr32"); precache_model ("models/sprites/2.spr32"); precache_model ("models/sprites/3.spr32"); precache_model ("models/sprites/4.spr32"); precache_model ("models/sprites/5.spr32"); precache_model ("models/sprites/6.spr32"); precache_model ("models/sprites/7.spr32"); precache_model ("models/sprites/8.spr32"); precache_model ("models/sprites/9.spr32"); precache_model ("models/sprites/10.spr32"); precache_sound ("announcer/robotic/1.wav"); precache_sound ("announcer/robotic/2.wav"); precache_sound ("announcer/robotic/3.wav"); precache_sound ("announcer/robotic/4.wav"); precache_sound ("announcer/robotic/5.wav"); precache_sound ("announcer/robotic/6.wav"); precache_sound ("announcer/robotic/7.wav"); precache_sound ("announcer/robotic/8.wav"); precache_sound ("announcer/robotic/9.wav"); precache_sound ("announcer/robotic/10.wav"); // common weapon precaches precache_sound ("weapons/weapon_switch.wav"); precache_sound ("weapons/weaponpickup.wav"); if (cvar("g_grappling_hook")) { precache_sound ("weapons/hook_fire.wav"); // hook precache_sound ("weapons/hook_impact.wav"); // hook } if (cvar("sv_precacheweapons") || g_nixnex) { //precache weapon models/sounds local float wep; wep = WEP_FIRST; while (wep <= WEP_LAST) { weapon_action(wep, WR_PRECACHE); wep = wep + 1; } } precache_model("models/elaser.mdl"); precache_model("models/laser.mdl"); precache_model("models/ebomb.mdl"); #if 0 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks). if (!self.noise && self.music) // quake 3 uses the music field self.noise = self.music; // plays music for the level if there is any if (self.noise) { precache_sound (self.noise); ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE); } #endif } // sorry, but using \ in macros breaks line numbers #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 vector ExactTriggerHit_mins; vector ExactTriggerHit_maxs; float ExactTriggerHit_Recurse() { float s; entity se; float f; tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other); if not(trace_ent) return 0; if(trace_ent == self) return 1; se = trace_ent; s = se.solid; se.solid = SOLID_NOT; f = ExactTriggerHit_Recurse(); se.solid = s; return f; } float ExactTriggerHit() { float f, s; if not(self.modelindex) return 1; s = self.solid; self.solid = SOLID_BSP; ExactTriggerHit_mins = other.absmin; ExactTriggerHit_maxs = other.absmax; f = ExactTriggerHit_Recurse(); self.solid = s; return f; } // WARNING: this kills the trace globals #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER #define INITPRIO_FIRST 0 #define INITPRIO_GAMETYPE 0 #define INITPRIO_GAMETYPE_FALLBACK 1 #define INITPRIO_CVARS 5 #define INITPRIO_FINDTARGET 10 #define INITPRIO_DROPTOFLOOR 20 #define INITPRIO_SETLOCATION 90 #define INITPRIO_LINKDOORS 91 #define INITPRIO_LAST 99 .void(void) initialize_entity; .float initialize_entity_order; .entity initialize_entity_next; entity initialize_entity_first; void make_safe_for_remove(entity e) { if(e.initialize_entity) { entity ent, prev; for(ent = initialize_entity_first; ent; ) { if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e))) { print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n"); // skip it in linked list if(prev) { prev.initialize_entity_next = ent.initialize_entity_next; ent = prev.initialize_entity_next; } else { initialize_entity_first = ent.initialize_entity_next; ent = initialize_entity_first; } } else { prev = ent; ent = ent.initialize_entity_next; } } } } void objerror(string s) { make_safe_for_remove(self); objerror_builtin(s); } void remove_unsafely(entity e) { remove_builtin(e); } void remove_safely(entity e) { make_safe_for_remove(e); remove_builtin(e); } void InitializeEntity(entity e, void(void) func, float order) { entity prev, cur; if(!e || e.initialize_entity) { // make a proxy initializer entity entity e_old; e_old = e; e = spawn(); e.classname = "initialize_entity"; e.enemy = e_old; } e.initialize_entity = func; e.initialize_entity_order = order; cur = initialize_entity_first; for(;;) { if(!cur || cur.initialize_entity_order > order) { // insert between prev and cur if(prev) prev.initialize_entity_next = e; else initialize_entity_first = e; e.initialize_entity_next = cur; return; } prev = cur; cur = cur.initialize_entity_next; } } void InitializeEntitiesRun() { entity startoflist; startoflist = initialize_entity_first; initialize_entity_first = world; for(self = startoflist; self; ) { entity e; var void(void) func; e = self.initialize_entity_next; func = self.initialize_entity; self.initialize_entity_order = 0; self.initialize_entity = func_null; self.initialize_entity_next = world; if(self.classname == "initialize_entity") { entity e_old; e_old = self.enemy; remove_builtin(self); self = e_old; } //dprint("Delayed initialization: ", self.classname, "\n"); func(); self = e; } } .float uncustomizeentityforclient_set; .void(void) uncustomizeentityforclient; void(void) SUB_Nullpointer = #0; void UncustomizeEntitiesRun() { entity oldself; oldself = self; for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); ) self.uncustomizeentityforclient(); self = oldself; } void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer) { e.customizeentityforclient = customizer; e.uncustomizeentityforclient = uncustomizer; e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer); } .float nottargeted; #define IFTARGETED if(!self.nottargeted && self.targetname != "") void() SUB_Remove; void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc) { vector mi, ma; if(e.classname == "") e.classname = "net_linked"; if(e.model == "" || self.modelindex == 0) { mi = e.mins; ma = e.maxs; setmodel(e, "null"); setsize(e, mi, ma); } e.SendEntity = sendfunc; e.SendFlags = 0xFFFFFF; if(!docull) e.effects |= EF_NODEPTHTEST; if(dt) { e.nextthink = time + dt; e.think = SUB_Remove; } } void adaptor_think2touch() { entity o; o = other; other = world; self.touch(); other = o; } void adaptor_think2use() { entity o, a; o = other; a = activator; activator = world; other = world; self.use(); other = o; activator = a; } // deferred dropping void DropToFloor_Handler() { droptofloor_builtin(); self.dropped_origin = self.origin; } void droptofloor() { InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR); } float trace_hits_box_a0, trace_hits_box_a1; float trace_hits_box_1d(float end, float thmi, float thma) { if(end == 0) { // just check if x is in range if(0 < thmi) return FALSE; if(0 > thma) return FALSE; } else { // do the trace with respect to x // 0 -> end has to stay in thmi -> thma trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end)); trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end)); if(trace_hits_box_a0 > trace_hits_box_a1) return FALSE; } return TRUE; } float trace_hits_box(vector start, vector end, vector thmi, vector thma) { end -= start; thmi -= start; thma -= start; // now it is a trace from 0 to end trace_hits_box_a0 = 0; trace_hits_box_a1 = 1; if(!trace_hits_box_1d(end_x, thmi_x, thma_x)) return FALSE; if(!trace_hits_box_1d(end_y, thmi_y, thma_y)) return FALSE; if(!trace_hits_box_1d(end_z, thmi_z, thma_z)) return FALSE; return TRUE; } float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma) { return trace_hits_box(start, end, thmi - ma, thma - mi); } float SUB_NoImpactCheck() { if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) return 1; if(other == world && self.size != '0 0 0') { vector tic; tic = self.velocity * sys_ticrate; tic = tic + normalize(tic) * vlen(self.maxs - self.mins); traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self); if(trace_fraction >= 1) { dprint("Odd... did not hit...?\n"); } else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { dprint("Detected and prevented the sky-grapple bug.\n"); return 1; } } return 0; } #define SUB_OwnerCheck() (other && (other == self.owner)) #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } } while(0) #define PROJECTILE_TOUCH_NOSOUND do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { stopsound(self, CHAN_PAIN); remove(self); return; } } while(0) float MAX_IPBAN_URIS = 16; float URI_GET_DISCARD = 0; float URI_GET_IPBAN = 1; float URI_GET_IPBAN_END = 16; void URI_Get_Callback(float id, float status, string data) { dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:"); dprint(data); dprint("\nEnd of data.\n"); if(id == URI_GET_DISCARD) { // discard } else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END) { // online ban list OnlineBanList_URI_Get_Callback(id, status, data); } else { print("Received HTTP request data for an invalid id ", ftos(id), ".\n"); } } void print_to(entity e, string s) { if(e) sprint(e, strcat(s, "\n")); else print(s, "\n"); } string getrecords() { float rec; string h; float r; float i; string s; rec = 0; s = ""; if(g_ctf) { for(i = 0; i < MapInfo_count; ++i) { if(MapInfo_Get_ByID(i)) { r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time"))); if(r == 0) continue; h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname")); s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n"); ++rec; } } } if(g_race) { for(i = 0; i < MapInfo_count; ++i) { if(MapInfo_Get_ByID(i)) { r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time"))); if(r == 0) continue; h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname")); s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n"); ++rec; } } } if(s == "") return "No records are available on this server.\n"; else return strcat("Records on this server:\n", s); } float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance) { float m, i; vector start, org, delta, end, enddown, mstart; m = e.dphitcontentsmask; e.dphitcontentsmask = goodcontents | badcontents; org = world.mins; delta = world.maxs - world.mins; for(i = 0; i < attempts; ++i) { start_x = org_x + random() * delta_x; start_y = org_y + random() * delta_y; start_z = org_z + random() * delta_z; // rule 1: start inside world bounds, and outside // solid, and don't start from somewhere where you can // fall down to evil tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e); if(trace_fraction >= 1) continue; if(trace_startsolid) continue; if(trace_dphitcontents & badcontents) continue; if(trace_dphitq3surfaceflags & badsurfaceflags) continue; // rule 2: if we are too high, lower the point if(trace_fraction * delta_z > maxaboveground) start = trace_endpos + '0 0 1' * maxaboveground; enddown = trace_endpos; // rule 3: make sure we aren't outside the map. This only works // for somewhat well formed maps. A good rule of thumb is that // the map should have a convex outside hull. // these can be traceLINES as we already verified the starting box mstart = start + 0.5 * (e.mins + e.maxs); traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e); if(trace_fraction >= 1) continue; traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e); if(trace_fraction >= 1) continue; traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e); if(trace_fraction >= 1) continue; traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e); if(trace_fraction >= 1) continue; traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e); if(trace_fraction >= 1) continue; // find a random vector to "look at" end_x = org_x + random() * delta_x; end_y = org_y + random() * delta_y; end_z = org_z + random() * delta_z; end = start + normalize(end - start) * vlen(delta); // rule 4: start TO end must not be too short tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e); if(trace_startsolid) continue; if(trace_fraction < minviewdistance / vlen(delta)) continue; // rule 5: don't want to look at sky if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) continue; // rule 6: we must not end up in trigger_hurt if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown)) { dprint("trigger_hurt! ouch! and nothing else could find it!\n"); continue; } break; } e.dphitcontentsmask = m; if(i < attempts) { setorigin(e, start); e.angles = vectoangles(end - start); dprint("Needed ", ftos(i + 1), " attempts\n"); return TRUE; } else return FALSE; } void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd) { WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES); WriteShort(MSG_BROADCAST, effectno); WriteCoord(MSG_BROADCAST, start_x); WriteCoord(MSG_BROADCAST, start_y); WriteCoord(MSG_BROADCAST, start_z); WriteCoord(MSG_BROADCAST, end_x); WriteCoord(MSG_BROADCAST, end_y); WriteCoord(MSG_BROADCAST, end_z); WriteCoord(MSG_BROADCAST, end_dz); WriteShort(MSG_BROADCAST, spd / 16); } void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel) { float end_dz; vector vecxy, velxy; vecxy = end - start; vecxy_z = 0; velxy = vel; velxy_z = 0; if(vlen(velxy) < 0.000001 * fabs(vel_z)) { trailparticles(world, effectno, start, end); return; } end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z); zcurveparticles(effectno, start, end, end_dz, vlen(vel)); }