// centerprint locations #define MAXCENTERMSG 9 #define CENTERMSG_VOTE 0 #define CENTERMSG_GAMEMODE1 2 #define CENTERMSG_GAMEMODE2 3 #define CENTERMSG_NIXNEXCOUNT 4 #define CENTERMSG_TRIGGER 5 #define CENTERMSG_NIXNEX 6 #define CENTERMSG_MINSTAGIB 6 #define CENTERMSG_MINSTAGIB2 7 #define CENTERMSG_TEAMCHANGE 7 #define CENTERMSG_TEAMCHANGE2 8 #define CENTERMSG_KILL 8 #define CENTERMSG_DEATH 8 #define CENTERMSG_CAMP 8 #define CENTERMSG_TEAMSAY 10 #define CENTERMSG_ARENACHAMP CENTERMSG_GAMEMODE1 #define CENTERMSG_ARENATIMER CENTERMSG_GAMEMODE2 #define CENTERMSG_CTF CENTERMSG_GAMEMODE1 void centermsg_check(); void centermsg_reset(); void centermsg_set(float lineno, string text); void centermsg_setfor(entity player, float lineno, string text); void centermsg_free(float lineno); void centermsg_freefor(entity player, float lineno); void centermsg_setall(string s); void centermsg_setallfor(entity player, string s);