// note: this is in util.qh so it is included as early as possible. var void(string s, ...) dprint; void dprint_null() { } void dprint_load() { if(cvar("developer") > 0) dprint = print; else dprint = dprint_null; } // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring string wordwrap(string s, float l); #ifndef MENUQC void wordwrap_sprint(string s, float l); #endif void wordwrap_cb(string s, float l, void(string) callback) float GameCommand_Generic(string cmd); // returns TRUE if handled, FALSE otherwise // uses tokenize on its argument! // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass); float median(float a, float b, float c);