.float itime; .float count; // set if clientside projectile .float cnt; // sound index .float gravity; void Projectile_Draw() { float dt; vector oldorg, org; oldorg = self.origin; if(self.count & 0x80) { dt = time - self.itime; self.velocity_z -= dt * self.gravity * getstatf(242); // STAT_MOVEVARS_GRAVITY org = self.origin + dt * self.velocity; self.itime = time; tracebox(self.origin, self.mins, self.maxs, org, MOVE_NORMAL, self); self.origin = trace_endpos; self.angles = vectoangles(self.velocity); } else { InterpolateOrigin_Do(); } switch(self.cnt) { default: case 0: break; case 1: break; // electro uses no trail case 2: trailparticles(self, particleeffectnum("TR_ROCKET"), oldorg, self.origin); // rocket break; case 3: trailparticles(self, particleeffectnum("TR_VORESPIKE"), oldorg, self.origin); // seeker break; } self.renderflags = 0; if(self.count & 0x80 || self.iflags & IFLAG_VALID) R_AddEntity(self); } void Ent_RemoveProjectile() { if(self.cnt) if(csqc_flags & CSQC_FLAG_COLORCODES) sound(self, CHAN_PAIN, "misc/null.wav", VOL_BASE, ATTN_NORM); } void Ent_Projectile() { float f; float sz; InterpolateOrigin_Undo(); // projectile properties: // kind (interpolated, or clientside) // // modelindex // origin // scale // if clientside: // velocity // gravity // soundindex (hardcoded list) // effects // // projectiles don't send angles, because they always follow the velocity f = ReadByte(); self.count = (f & 0xC0); self.iflags = IFLAG_AUTOANGLES | IFLAG_ANGLES; if(self.count & 0x80) InterpolateOrigin_Undo(); if(f & 1) { self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); if(self.count & 0x80) { self.itime = time; self.velocity_x = ReadCoord(); self.velocity_y = ReadCoord(); self.velocity_z = ReadCoord(); self.gravity = ReadCoord(); } } if(f & 2) { self.modelindex = ReadShort(); if(f & 0x40) { self.scale = ReadByte() / 16.0; self.effects = ReadShort(); self.effects |= 65536 * ReadByte(); } else { self.scale = 1; self.effects = 0; } self.cnt = ReadShort(); switch(self.cnt) { case 1: // only new engines support sound moving with object if(csqc_flags & CSQC_FLAG_COLORCODES) sound(self, CHAN_PAIN, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM); break; case 2: if(csqc_flags & CSQC_FLAG_COLORCODES) sound(self, CHAN_PAIN, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM); break; case 3: if(csqc_flags & CSQC_FLAG_COLORCODES) sound(self, CHAN_PAIN, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM); break; default: break; } sz = ReadByte(); switch(sz) { case 0: default: self.mins = self.maxs = '0 0 0'; break; } } if(self.count) InterpolateOrigin_Note(); self.draw = Projectile_Draw; }