const string string_null; // -------------------------------------------------------------------------- // MENU Functionality #define DATABUF_PING 0 #define DATABUF_CAPTURES (1*maxclients) #define DATABUF_DEATHS (2*maxclients) #define DATABUF_RETURNS (3*maxclients) #define DATABUF_NEXT (5*maxclients) void() menu_show_error; void() menu_sub_null; float menu_visible; var void() menu_show; var float(float bInputType, float nPrimary, float nSecondary) menu_action; // -------------------------------------------------------------------------- // CTF void() ctf_menu_show; string ctf_temp_1; // -------------------------------------------------------------------------- // Onslaught // Map coordinate base calculations need these vector mi_center; vector mi_scale; // Minimap string minimapname; float ons_showmap; // -------------------------------------------------------------------------- // General stuff float csqc_revision; float drawfont; float postinit; float gametype; //float sorted_players; //float sorted_teams; // Defs //.float ctf_state; //.float health; // Constants const float COLOR_TEAM_RED = 64; const float COLOR_TEAM_BLUE = 208; const float COLOR_TEAM1 = 4; // red const float COLOR_TEAM2 = 13; // blue const float COLOR_TEAM3 = 12; // yellow const float COLOR_TEAM4 = 9; // pink const float COLOR_SPECTATOR = 1337; #define FONT_DEFAULT 0 #define FONT_USER 8 // -------------------------------------------------------------------------- // Scoreboard stuff #define MAX_SBAR_FIELDS 16 #define SP_END -1 #define SP_PING -2 #define SP_NAME -3 #define SP_KDRATIO -4 #define SP_CLRATIO -5 #define SP_PL -6 #define SP_FRAGS -7 #define SP_SEPARATOR -100 float sbar_field[MAX_SBAR_FIELDS + 1]; float sbar_size[MAX_SBAR_FIELDS + 1]; string sbar_title[MAX_SBAR_FIELDS + 1]; float sbar_num_fields; float sbar_font; float sbar_bigfont; string scores_label[MAX_SCORE]; float scores_flags[MAX_SCORE]; string teamscores_label[MAX_SCORE]; float teamscores_flags[MAX_SCORE]; .float scores[MAX_SCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(scores); .float teamscores[MAX_TEAMSCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(teamscores); #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER ) #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) ) vector sbar_fontsize; float csqc_flags; #define CSQC_FLAG_READPICTURE 1 #define CSQC_FLAG_COLORCODES 2 entity playerslots[255]; // 255 is engine limit on maxclients entity teamslots[17]; // 17 teams (including "spectator team") .float gotscores; .entity owner; .float ready; .void(void) draw; .void(void) draw2d; .void(void) entremove; float drawframetime; vector view_origin, view_angles, view_forward, view_right, view_up; float button_zoom; float spectatorbutton_zoom; float button_attack2; float activeweapon; float current_viewzoom; float zoomin_effect; float ignore_plus_zoom; float ignore_minus_zoom; float warmup_stage; float weaponimpulse[24]; string getcommandkey(string text, string command); float sbar_showbinds; float sbar_showbinds_limit; string vote_called_vote; float ready_waiting; float ready_waiting_for_me; float vote_waiting; float vote_waiting_for_me; float current_zoomfraction; float cs_project_is_b0rked; float vid_width, vid_height, vid_pixelheight; float camera_active; // Demo camera is active if set to TRUE float chase_active_backup; float camera_roll; vector camera_direction;