.float silent; void Ent_DamageInfo(float isNew) { float hittype, dmg, rad, edge, thisdmg, forcemul; float issilent; vector force, org, thisforce; entity oldself; oldself = self; hittype = ReadShort(); issilent = (hittype & 0x8000); hittype = (hittype & 0x7FFF); org_x = ReadCoord(); org_y = ReadCoord(); org_z = ReadCoord(); dmg = ReadByte(); rad = ReadByte(); edge = ReadByte(); force = decompressShortVector(ReadShort()); if not(isNew) return; if(rad < 0) { rad = -rad; forcemul = -1; } else forcemul = 1; for(self = findradius(org, rad); self; self = self.chain) { if(rad) { thisdmg = vlen(self.origin - org) / rad; if(thisdmg >= 1) continue; if(dmg) { thisdmg = dmg + (edge - dmg) * thisdmg; thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - org); } else { thisdmg = 0; thisforce = forcemul * vlen(force) * normalize(self.origin - org); } } else { thisdmg = dmg; thisforce = forcemul * force; } //print("check ", ftos(num_for_edict(self)), " ", self.classname, "\n"); //print(ftos(self.damageforcescale), "\n"); //print(vtos(thisforce), "\n"); if(self.damageforcescale) if(vlen(thisforce)) { self.move_velocity = self.move_velocity + self.damageforcescale * thisforce; self.move_flags &~= FL_ONGROUND; //print("pushed ", ftos(num_for_edict(self)), " loose\n"); } if(issilent) self.silent = 1; if(self.event_damage) self.event_damage(thisdmg, hittype, org, thisforce); } self = oldself; // TODO spawn particle effects and sounds based on hittype if(!DEATH_ISSPECIAL(hittype)) { float hitwep, secondary, bounce, headshot; vector org2, backoff; float r; hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype); secondary = hittype & HITTYPE_SECONDARY; bounce = hittype & HITTYPE_BOUNCE; headshot = hittype & HITTYPE_HEADSHOT; r = prandom(); traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world); if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX) backoff = trace_plane_normal; else backoff = -1 * normalize(force); setorigin(self, org + backoff * 2); // for sound() calls switch(hitwep) { case WEP_LASER: org2 = org + backoff * 6; pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); break; case WEP_SHOTGUN: org2 = org + backoff * 2; pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1); if(!issilent) { if(r < 0.05) sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(r < 0.1) sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(r < 0.2) sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); } break; case WEP_UZI: org2 = org + backoff * 2; pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1); if(!issilent) if(r < 0.05) sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(r < 0.1) sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(r < 0.2) sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); break; case WEP_GRENADE_LAUNCHER: org2 = org + backoff * 12; pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM); break; case WEP_ELECTRO: org2 = org + backoff * 6; if(secondary) { pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM); } else { if(bounce) { // this is sent as "primary bounce" to distinguish it from secondary bounced balls pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM); } else { pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM); } } break; case WEP_CRYLINK: org2 = org + backoff * 2; if(secondary) { pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM); } else { pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM); } break; case WEP_NEX: org2 = org + backoff * 6; pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); break; case WEP_HAGAR: org2 = org + backoff * 6; pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1); if(!issilent) { if (r<0.15) sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM); else if (r<0.7) sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM); else sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM); } break; case WEP_ROCKET_LAUNCHER: org2 = org + backoff * 12; pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); break; case WEP_PORTO: print("Since when does Porto send DamageInfo?\n"); break; case WEP_MINSTANEX: org2 = org + backoff * 6; pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); break; case WEP_HOOK: org2 = org + backoff * 2; pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM); break; case WEP_HLAC: org2 = org + backoff * 6; pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); break; case WEP_CAMPINGRIFLE: org2 = org + backoff * 2; pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1); if(!issilent) { if(r < 0.2) sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(r < 0.4) sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(r < 0.5) sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); } break; case WEP_TUBA: break; case WEP_FIREBALL: if(secondary) { org2 = org + backoff * 16; pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1); if(!issilent) sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom } else { // firemine goes out silently } break; default: dprint("Unhandled damage of weapon ", ftos(hitwep), "\n"); break; } } } void DamageInfo_Precache() { precache_sound("weapons/crylink_impact2.wav"); precache_sound("weapons/crylink_impact.wav"); precache_sound("weapons/electro_impact.wav"); precache_sound("weapons/electro_impact_combo.wav"); precache_sound("weapons/grenade_impact.wav"); precache_sound("weapons/hagexp1.wav"); precache_sound("weapons/hagexp2.wav"); precache_sound("weapons/hagexp3.wav"); precache_sound("weapons/flacexp1.wav"); precache_sound("weapons/flacexp2.wav"); precache_sound("weapons/flacexp3.wav"); precache_sound("weapons/hookbomb_impact.wav"); precache_sound("weapons/laserimpact.wav"); precache_sound("weapons/neximpact.wav"); precache_sound("weapons/ric1.wav"); precache_sound("weapons/ric2.wav"); precache_sound("weapons/ric3.wav"); precache_sound("weapons/rocket_impact.wav"); precache_sound("weapons/fireball_impact.wav"); precache_sound("weapons/fireball_impact2.wav"); }