void Ent_DamageInfo() { float hittype, dmg, rad, edge, thisdmg; vector force, org, thisforce; entity oldself; oldself = self; hittype = ReadShort(); org_x = ReadCoord(); org_y = ReadCoord(); org_z = ReadCoord(); dmg = ReadByte(); rad = ReadByte(); edge = ReadByte(); force = decompressShortVector(ReadShort()); for(self = findradius(org, rad); self; self = self.chain) { if(rad) { thisdmg = vlen(self.origin - org) / rad; if(thisdmg >= 1) continue; if(dmg) { thisdmg = dmg + (edge - dmg) * thisdmg; thisforce = vlen(force) * (thisdmg / dmg) * normalize(self.origin - org); } else { thisdmg = 0; thisforce = vlen(force) * normalize(self.origin - org); } } else { thisdmg = dmg; thisforce = force; } if(self.damageforcescale) if(vlen(thisforce)) { self.move_velocity = self.move_velocity + self.damageforcescale * thisforce; self.move_flags &~= FL_ONGROUND; } if(self.event_damage) self.event_damage(thisdmg, hittype, org, thisforce); } self = oldself; setorigin(self, org); // for sound() calls // TODO spawn particle effects and sounds based on hittype if(!DEATH_ISSPECIAL(hittype)) { float hitwep, secondary, bounce, headshot; vector org2, backoff; float r; hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype); secondary = hittype & HITTYPE_SECONDARY; bounce = hittype & HITTYPE_BOUNCE; headshot = hittype & HITTYPE_HEADSHOT; r = prandom(); traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world); if(trace_fraction < 1) backoff = trace_plane_normal; else backoff = -1 * normalize(force); switch(hitwep) { case WEP_LASER: org2 = org + backoff * 8; sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1); break; case WEP_SHOTGUN: pointparticles(particleeffectnum("shotgun_impact"), org, backoff * 1000, 1); if(r < 0.05) sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(r < 0.1) sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(r < 0.2) sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); break; case WEP_UZI: pointparticles(particleeffectnum("machinegun_impact"), org, backoff * 1000, 1); if(r < 0.05) sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(r < 0.1) sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(r < 0.2) sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); break; case WEP_GRENADE_LAUNCHER: org2 = org + backoff * 12; pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1); sound (self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM); break; case WEP_ELECTRO: org2 = org + backoff * 8; if(secondary) { sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1); } else { if(bounce) { // this is sent as "primary bounce" to distinguish it from secondary bounced balls sound (self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1); } else { sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1); } } break; case WEP_CRYLINK: if(secondary) { sound (self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("crylink_impact"), org, '0 0 0', 1); } else { sound (self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("crylink_impactbig"), org, '0 0 0', 1); } break; case WEP_NEX: sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("nex_impact"), org - normalize(force) * 6, '0 0 0', 1); break; case WEP_HAGAR: org2 = org + backoff * 12; if (r<0.15) sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM); else if (r<0.7) sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM); else sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1); break; case WEP_ROCKET_LAUNCHER: org2 = org + backoff * 16; sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); break; case WEP_PORTO: print("Since when does Porto send DamageInfo?\n"); break; case WEP_MINSTANEX: sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("nex_impact"), org - normalize(force) * 6, '0 0 0', 1); break; case WEP_HOOK: org2 = org + backoff * 12; sound (self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1); break; case WEP_SEEKER: org2 = org + backoff * 12; if(secondary) { if (r<0.15) sound (self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM); else if (r<0.7) sound (self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM); else sound (self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM); pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1); } else { if(bounce) { if (r<0.15) sound (self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM); else if (r<0.7) sound (self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM); else sound (self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM); pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1); } else if(headshot) { sound (self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM); } else { if (r<0.15) sound (self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM); else if (r<0.7) sound (self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM); else sound (self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM); pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1); } } break; case WEP_HLAC: org2 = org + backoff * 12; sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1); break; case WEP_CAMPINGRIFLE: pointparticles(particleeffectnum("machinegun_impact"), org, backoff * 1000, 1); if(r < 0.2) sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); else if(r < 0.4) sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); else if(r < 0.5) sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); break; default: dprint("Unhandled damage of weapon ", ftos(hitwep), "\n"); break; } } } void DamageInfo_Precache() { precache_sound("weapons/crylink_impact2.wav"); precache_sound("weapons/crylink_impact.wav"); precache_sound("weapons/electro_impact.wav"); precache_sound("weapons/electro_impact_combo.wav"); precache_sound("weapons/flacexp1.wav"); precache_sound("weapons/flacexp2.wav"); precache_sound("weapons/flacexp3.wav"); precache_sound("weapons/grenade_impact.wav"); precache_sound("weapons/hagexp1.wav"); precache_sound("weapons/hagexp2.wav"); precache_sound("weapons/hagexp3.wav"); precache_sound("weapons/hookbomb_impact.wav"); precache_sound("weapons/laserimpact.wav"); precache_sound("weapons/neximpact.wav"); precache_sound ("weapons/ric1.wav"); precache_sound ("weapons/ric2.wav"); precache_sound ("weapons/ric3.wav"); precache_sound("weapons/rocket_impact.wav"); precache_sound("weapons/seekerexp1.wav"); precache_sound("weapons/seekerexp2.wav"); precache_sound("weapons/seekerexp3.wav"); precache_sound("weapons/tagexp1.wav"); precache_sound("weapons/tagexp2.wav"); precache_sound("weapons/tagexp3.wav"); precache_sound("weapons/tag_impact.wav"); }